Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -3105 days, -16 hours and -28 minutes!
The Final Cut
It is 1953. As the new queen ascends the throne, Anvil Productions attempt to churn out another of their critically panned but financially successful pot- boiler horror films at Balvinnie Castle, a half ruined castle in the middle of a Scottish loch; the perfect and cheap location. Abandoned since the old laird died, it creaks back into life and the legend of the Beast of Balvinnie Castle seems nothing but a ploy to generate publicity. However, as the evening fog swirls in from the sea, a scream rings out and the mutilated body of a young cast member is found in a locked room. With sightings of serpentine figures underwater and strange noises in the night, will any of the cast and crew live to see the morning or will this be the Final Cut?
|Author(s):||Liz Hayward & David Townsend|
|Game EMail:||dave_townsend AT yahoo DOT com|
|Lead GM:||Liz Hayward|
|Information for Players:||The game is set on what is, effectively, a 1950's Hammer House of Horror production. Costuming is relatively simple and you can dress as either your character or as the character that they are playing in the film 'The Blood- drenched Tears'. I would prefer no t-shirts or obviously out of period clothes but I understand that sometimes the Devil drives... The game is essentially systemless so ask one of the GMs if you want to do something that you feel your character should be able to do. As usual, the more fun acts, and those likely to bring entertainment to others, are most likely to succeed. Be generous to the other players and enjoy yourself. The character sheets should weigh in at about 2 pages and there should be no more than a couple of pages of background information to read.|
|Male Players:||Min: 6 / Max: 6|
|Female Players:||Min: 6 / Max: 6|
|Neutral Players:||Min: 4 / Max: 4|
|Total Players:||Min: 16 / Max: 16|
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After helping DC and Ben with small parts of Amber last time this will be my first time helping write the game too - here goes...