Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
The Dying of the Light
The earth is teetering on the brink of ecological disaster and only the corporations who de facto rule the world are able to do anything to save it. But in this high powered atmosphere of shifting allegiances, AIs, clones, cults, pleasure houses and ruthless mercenaries, is the fate of the world an important enough reason to be able to work together?
The game takes place at the Omega Conference, in the year 2112. The conference has been called to try and defuse the tensions between some of the key power brokers while attempting to find solutions to the ecological dangers threatening the world – all have agreed to meet at a neutral location. However, the crops are dying, the Microbot BeezTM are swarming, the End of the World has been declared by religious groups (at least twice), there are rumours of signals from space (or is it the future), while the new virtual game of Rollerball is reputed to actually kill people. Does it really matter though, when you can order your own clone, reprogram a loved one's personality to order or get high on someone else's insanity? Anything can be bought or sold in this brave new world - including the future. For a price.
|Author(s):||Nickey Barnard, Tym Norris, Ray Hodson, Richard Evans, Mike Snowden, Alli Mawhinney|
|Game EMail:||nickeyb AT gmail DOT com|
|Lead GM:||Nickey Barnard|
|Information for Players:||The Dying of the Light is a low to no contact game that revolves primarily around negotiation. However, there are likely to be issues of dubious consent (in some characters' pasts) and also issues of identity and identity theft up to and including the exchanging of memories, personalities and insanities. These things may all be fluid in the game. Concepts such as cloning, artificial intelligence and genetic programming are reality in the game - if such issues are a hot button issue for you, do please reconsider signing up.
This is intended to be a slightly more serious game than my usual light-hearted fare - so be warned that while there may be some silliness, it is likely to be (almost) entirely player generated!
Character sheets are medium length, most being 6-8 sides of A4, plus 2-3 sides of other background information. Sorry, I don't write short :)
There are no specific costuming requirements, other than 'futuristic'.
|Male Players:||Min: 7 / Max: 7|
|Female Players:||Min: 6 / Max: 6|
|Neutral Players:||Min: 12 / Max: 12|
|Total Players:||Min: 25 / Max: 25|
Played my first freeform 16 years ago and have been writing them ever since the Peaky writing weekend first began, which was... a while ago now. I like a nice solid traditional freeform but my fellow writers keep making me experiment against my will - they're tricksy like that :) I am neither fish nor fowl nor good red herring, but I do know that Vikings go with everything!
I've been freeforming for a hmmmm ... few years now and recently dipped my toe into writing through the Peaky weekend! Happy to chat to anyone in and out of game!
Tym is a long time gamer and a mad scientist (Engineer actually). He's been known to build tazers and there's a rumour that he has a Tesla Coil in his dining room.