"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Unheroes

You’re all normal people at a bar. Everyone around you is getting on with their lives – they’re perfectly normal, just like you.

Except that you weren't normal before. You were superheroes, the saviours of Herotopia, though you don’t remember it. No one does. The whole world was changed, and the history that you used to know no longer exists, and never existed. But it’s trying to reassert itself.

What happens if it does? Why did everything change in the first place? You're the only ones with the answers.

This is a short, but surprisingly packed game. For the first hour or so, we'll make up characters and invent some shared history between them: this works a bit like a tabletop roleplaying game and it's a lot of fun. For the second hour-and-a-bit, we'll play the superheroes as they realise who they are and decide about the future of the world.

Play this game if you like superheroes trying to overcome their differences and save the world. Don't play this game if you want an intense, Nordic-style emotional experience. It's a fun game, which feels like a superhero film: think of the X-Men, Superman or Avengers films.

Author(s):Joanna Piancastelli
Game EMail:grahamcwalmsley AT gmail DOT com
GM(s):
Stiainín "Stí (Shtee)" Jackson    sunflower DOT beak AT gmail DOT com
Graham Walmsley    grahamcwalmsley AT gmail DOT com
Lead GM:Graham Walmsley
Information for Players:This is a short, but surprisingly packed game. For the first hour or so, we'll make up characters and invent some shared history between them. For the second hour-and-a-bit, we'll play the superheroes and see what happens.

Costume-wise, you're normal people meeting in a bar, so that's all you need.

Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 5 / Max: 9
Total Players: Min: 5 / Max: 9


Jackson, Stiainín

Walmsley, Graham

Graham started designing freeforms back in 2005. His first game was a Paranoia-Cthulhu crossover, followed shortly by a An American Werewolf In London - All Creatures Great And Small crossover, followed by a Meatloaf LARP. He cowrote 4, which ran at Consequences 2014, and Mars Attracts.

He has also designed various tabletop games, including A Taste For Murder and Cthulhu Dark. And he's written for other roleplaying games, including Doctor Who: Adventures in Time and Space, The Laundry and Trail of Cthulhu.