"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Goldilocks, Frocks and Two Stinking Barrels

Have you ever wondered what would happen if Guy Ritchie directed a movie based on Fairy Tales? This has given the authors many sleepless nights. Obviously.

Wonder no more, step into this take on Coronation Day, written very much an homage to the director of Snatch, RocknRolla and Lock Stock and Two Smoking Barrels.

King Edward of England was recently killed in the Hundred Year’s War of the Roses between England & France. His son and heir Prince Charming has returned victorious from the war, with money, hostages and glory to be crowned King and the populace are gathered for his coronation and the accompanying tourney. His stepmother the Queen, who has acted as regent for the years of the war, is scheduled to hand over the reins this evening. What can possibly go wrong?

Become a fairytale character, and step into a slightly twisted world, where shooters are replaced with bows and arrows, a right ruckus is likely to involve any number of enchantments, and magical items, but Faaaamily is still always the most important thing.

Author(s):Marc Blumberg, Sue Lee, James Silverstein, Anita Szostak
Game EMail:queenortart AT gmail DOT com
GM(s):
Sue "Queenortart" L    queenortart AT gmail DOT com
Mik "Mik" Reed    w00hoo AT yahoo DOT com
Richard Salmon    rsalmon AT ishtari DOT co DOT uk
Lead GM:Sue L
Organization:Peaky Midwest
Game System:We stole some mechanics from Avalon
Information for Players:You can choose to costume as much as you like, bearing in mind that the Gms will be providing headgear. Really there's an actual mechanic involving hats.

Short character sheets.

Male Players:Min: 7 / Max: 7
Female Players:Min: 5 / Max: 5
Neutral Players:Min: 2 / Max: 2
Total Players: Min: 14 / Max: 14


L, Sue

Frocktastic - that's all you need to know right now

Reed, Mik

Salmon, Richard

Richard has been playing freeforms for rather too many years now

In 2004 he was part of the writing & GM team for Siege of Troy and has been hindering Consequences since its inception by providing the platform upon which Mo works the magic of the web site

Having still not managed to write or help write a game of his own for Consequences, this year he is helping with An Ecumenical Matter