Mythic Consequences, November 21–24, 2019, Naish Holiday Village, Christchurch, Dorset
Mythic Consequences starts in 8 days, 0 hours and 42 minutes!
One Night in the Wires
Welcome to a world very similar to the Shadowrun universe. You will be playing a Johnson (a shadowy corporate figure who controls the credits and the missions) or a Shadow runner. Shadow runners are Mages, magic users with elemental, telekineic, or spirit powers, Deckers who use the latest tech to hack the Matrix, Street Samurai who provide the muscle and fighting expertise, or Riggers who pilot, drive or bodge together anything that you can throw at them. Shadow runners are people who live outside the mainstream and do the jobs that the corporations can't get their own people to do. You have all come together to make credits, get information, find evidence on the schemes of the rich and powerful and hopefully find a way to look after your friends and family. Along the way you may find out more than you had bargained for. After all, this is the world of the future where major corporations hold the power of life and death and corporate espionage is a fact of daily life. The game will include a keyword mission based element along with freeform plots and character angst. If you have read any of the shadow run books or played the RPG you will be familiar with some of the setting, although we are making lots of changes so please don't expect this to be exactly like the shadow run universe. Blue sheets on the history of the world will be sent out with casting questionnaires.
|Author(s):||Ray Hodson and Matt Freeman|
|Game EMail:||sekhmethodson AT gmail DOT com|
|Lead GM:||Ray Hodson and Matt Freeman|
|Information for Players:||Game will contain themes of violence, inter- species tension (elves verses others) Players may play other species (Troll, Dwarf etc) and this will be looked at in the character questionnaire stage. All characters have been written as gender neutral and the GMs will discuss appropriate pronouns in the character questionnaire. No physical combat but larp and nerf weapons maybe used as props. No knowledge of Shadowrun is needed to play the game. We will explain terms like Decker in the game brief and are happy to answer questions. Keyword missions will be given out by players and can be accomplished by working with other characters to achieve goals. No real world skills will be needed. Characters will be assigned keywords to reflect their skills and connections. Based on the keywords and who they can convince to help them, characters will succeed or fail at short missions. Rewards will further character plots and personal goals and uncover information and evidence that the players can choose what to do with.|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 15 / Max: 15|
|Total Players:||Min: 15 / Max: 15|
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2019 marks the year I've actually co-written a game, ready to play! True madness has descended upon me.
Long time roleplayer, GM, freeformer and writer. I love to weave tales based around history and myth.
I've been gaming since I was a teenager and have been interested in all forms: RPGs, LRPs, CCGs, board games, miniatures.
While at sixth form I worked at the local Games Workshop, and at university went on the found the Frothers Unite - UK! fantasy miniatures web forums.
I've been playing the Vampire: The Eternal Struggle card game since 1994 when it was released, and after a stint playtesting cards for White Wolf, I am now design cards for the game, now republished by Black Chantry Productions.
I have written freeform 'blast' LRP games for many years, but have not engaged much with organised LRPing. Through my interest in Vampire I was the VST for Requiem for the Isles of Darkness for a year, which culminated in running a regional event in Essex for 100 people, but it was a very mixed experience, and I'm not likely to ever do that again.
I am also a freelance board game designer with 3 published games in my name to date. The most recent of which is Dice Hospital, which just closed a very successfully Kickstarter campaign for expansion content. The official Captain Scarlet board game for Modiphius Entertainment should be next up before the end of 2019.
Through Modiphius I've also ended up doing a bit of writing for Vampire: The Masquerade 5th Edition. The opening pages of the Storyteller's Toolkit are all my words (sadly uncredited) but I am contributing substantially to the Fall of London campaign book due to be released before the end of 2019.