"Nights through dreams tell the myths forgotten by the day." (C. G. Jung)

Mythic Consequences, November 21–24, 2019, Naish Holiday Village, Christchurch, Dorset

The Kantaberri Tales

On the shrine world of Kantaberri, pilgrims are gathering at the Basilica of Grace. This site marks the spot where followers of St. Dawkins defeated the cultists of Auntie Vacs. Above in the sky the pilgrims expect to follow the bright trail of a guiding spaceship, bringing pilgrims from distant worlds - but this year there are multiple trails converging on the planet, greatly confusing the locals.

Every year, the faithful gather to perform their rituals. Every year, the different are brought forward for examination, to see if they should be held back for the Black Ships that take the tithe. Every year, heretics are publicly punished and orthodoxy encouraged. Surely this year you will blessed more than ever!

This is a darkly humorous game set in a grimdark universe, with a slightly greater focus on the Adeptus Ministrorum than in most games.

Author(s):Thomas Nowell, CJ Romer
Game EMail:nebathenemi AT yahoo DOT co DOT uk
GM(s):
Christian "CJ" Jensen Romer   
Thomas Nowell   
Hugh Wake   
Lead GM:Thomas Nowell
Information for Players:If you want to play an Imperial citizen with rank, it helps to know a bit about the Warhammer 40,000 universe. A basic guide will be provided. If you are happy to play a pilgrim from a backwater you don't need any prior knowledge - you will receive a briefing sheet on things everyone from your planet knows. The game will feature discussions of imperial faith and orthodoxy, intrigue around the planet's history, and the possibility of inquisitorial action.
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 20 / Max: 24
Total Players: Min: 20 / Max: 24
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Jensen Romer, Christian

CJ ("Christian Jensen Romer" was a fantastic pierce of baptismal bluff by his parents to make him sound more interesting than he really is)is a ghosthunter, psychical researcher and research parapsychologist in the 'Real World'.

In the world of games & conventions he is a fairly average kind of chap, who enjoys talking too much, playing boardgames and has written a number of RPG books for several systems, but most recently his contributions have mainly for Ars Magica 5th Edition. Or so he would have you believe...

CJ was a teenage Goth, and went on to a university career where he aspired to becoming "The Byronic Man", and succeeded only in becoming "mad & bad" but is rarely "dangerous to know". A debauch'd seducer of ladies,his wicked heart and sinister demeanour hide only macabre ancestry and terrible secrets. Gothic Consequences is the kind of place where innocent maidens and stout-hearted youths must use all their wiles to avoid his baleful influence.

Nowell, Thomas

Wake, Hugh