"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Lucky Consequences starts in 60 days, 3 hours and 22 minutes!

Peace Talks

For as long as there have been gods there have been those that apposed them. The Ancient Egyptians had Apep the serpent, the Norse gods had a huge array of enemies like Fenrir and the Frost Giants and the Persians had the Daeva. The name that gradually came to mean all of these powerful enemies was the Titans which taken from the name for the powerful primal forerunners to the Greek pantheon of gods. Most pantheons found ways to restrict their enemies, to bind them into trees or mountains, to reduce their powers in some way, or to send them to one of the other realms where they couldn’t use their powers to escape.

But they did escape. A massive battle between the gods and the Titans caused Atlantis to sink and so to prevent any further disruption both sides used their children to fight the war instead.

You are those children. Today is a momentous occasion, it is the first time that the children of both sides of the conflict will meet with the potential for peace in over a millennia. You are taking part of the party that will introduce key players in the potential negotiations to each other. There will be those that will try to derail this potential peace process and those that fight just as hard to keep it on track. Old scores may be settled, other interested parties may try to get involved with the peace talks and deals will be made. It will not be easy but there is a chance, a small chance, for peace Expect negotiation, hidden affiliations, magic, old relics, politics, assassination attempts and maybe a bit of fighting.

Author(s):Ray Hodson
Game EMail:sekhmethodson AT gmail DOT com
GM(s):
Ray "Ray" Hodson   
Carol Johnson   
Charlie Paull   
Claire Ryder   
Mark Threlfall   
Lead GM:Ray Hodson
Information for Players:Costuming is as minimal or as much as you want to do. The setting is a business party event so you could wear business clothes or dress for the party or dress to honour your godly parent. Some players may have characters that could take multiple forms which they may want to represent if they wish. Some characters may also have none human forms that they may wish to represent but there will be large badges to indicate the form the player is in. Research into the pantheon that your parent comes from may be useful but absolutely not necessary as full blue sheets will be sent out with the character hints. I want to highlight some themes that run through some characters which are war, theological discussions, murder, assassination, discussions of human experimentation, adoption and I’m happy to discuss anything that makes players feel uncomfortable.
Male Players:Min: 6 / Max: 6
Female Players:Min: 7 / Max: 7
Neutral Players:Min: 5 / Max: 12
Total Players: Min: 18 / Max: 25
 You must be logged in to signup for this game 


Hodson, Ray

Long time roleplayer, GM, freeformer and writer. I love to weave tales based around history and myth.

Johnson, Carol

Carol Johnson has been tiptoeing through the tu-LARPs for nigh upon 25 years now. Theater-style is her métier, but the lure of experimental is now upon her (she has not answered it quite yet, but expects to soon). 1897 was her first weekend-long writing project, after that came Roswell Asylum, and re-writes for Cafe Casablanca and King's Musketeers, among others. A former member of Cruel Hoax, she has run many weekend and short LARPs, and played in many more. To pay the bills and because she can, she edits. The glamour is never ending.

Paull, Charlie

Alan & I bring and run the boardgames library at Consequences. We're happy to teach, play or lend boardgames at any time. We have a wide range from absolute beginner to genuine geek and all stops in between.

I also write, run and play freeforms.

Ryder, Claire

"A gorgeous misanthropic lunatic obsessed with heavy weapons and tea"- As per Heather Law

Threlfall, Mark

Born in Liverpool Mark emigrated to Yorkshire at a young age. Since then he has fought to be accepted by the wonderful but strange Yorkshire folk around him.

Life was good until a shocking event left him questioning everything. Over a few years he discovered his three closest friends (Amy, Lyn and Rae) were really family, and conventions with his tribe were awesome.