"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Lucky Consequences starts in 60 days, 3 hours and 22 minutes!

Five for Silver

It’s been a year since the death of notorious pirate captain Tall Jane Silver, and the scattering of her officers and crew to the four winds. Tonight, they regather, at the sign of the ‘Buck & Ear’, to celebrate her memory… or, maybe, to reopen old wounds. Secrets will be uncovered, tears will be shed, perhaps blood will spill. It is as Silver would no doubt have wished…

This is a standard uk-freeform style of larp, with predesigned characters, casting, secrets, individual goals, and plots that become exposed and during play. However! There is a fairly major twist, which is that it only lasts half an hour, and we’re going to play it through five times in succession. And in each replay, we will be aiming to pretty much recreate it the same way – the same interactions and resolutions, in the same sequence. It doesn't have to be exactly the same – memory being what it is – but the general thrust will be for it to be as close as we can make it.

The five runs are as follows:

  • The first time, we just play the larp in the normal way. All the material will be new and exciting.
  • The second time, we replay it, with exaggerated emotions. So, same stuff happens, but hugely overacted.
  • The third time, we replay it with flirtation underlying each interaction. Again the same stuff happens, but each conversation etc has a flirtatious subtext, as though all the characters are attracted to each other (but don't do anything more than flirt).
  • The fourth time, we massively downplay emotions. We play with a deadened lack of affect. Grey, flat.
  • The fifth time, we replay as normal, but without speaking. All interactions are mediated by body language (no sign language, charades, etc). By now people should be pretty familiar with the story, so we should be able to 'read' each other’s intentions and meanings.

Afterwards, and optionally: we will talk together about how these different play experiences made people feel about the material, about their characters, about the way they use emotion in play, about their interactions, about the story.

Author(s):Mo Holkar
Game EMail:mo AT epic-experience DOT org DOT uk
GM(s):
Mo Holkar   
Lead GM:Mo Holkar
Game System:n/a
Information for Players:No pregaming will be required. Costume (pirate) is optional. Characters sheets will be about a page and will be emailed in advance. There should be no significant health and safety issues, or other barriers.
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 10 / Max: 12
Total Players: Min: 10 / Max: 12
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Holkar, Mo

Mo spent twenty years writing freeforms as part of the Epic Experience collective.

Lately he's been writing stuff with other people, including some experimental-style bits and bobs at this Consequences, influenced by Nordic larp and by tabletop storygames. Watch out!

Mo is, thankfully, no longer responsible for maintaining and upgrading the Consequences website and database system.