"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Lucky Consequences starts in 9 days, 12 hours and 37 minutes!

Closing Doors

When one door closes, another opens, or so the saying goes. All through our lives we make choices. Some turn out well, and others not so well. But what if you could go back and make another choice? Change one of those choices; open a door you left closed and always wondered about?

This is a game about a group of old university friends, meeting at their usual holiday cottage for another annual (more or less) reunion, who find themselves jumping through alternative universes. How differently could their lives have turned out? How might those small moments have changed the trajectories of careers, families, relationships? What’s causing them to jump? And will they get the chance to choose which door to leave open, and which to shut forever?

The game begins as a traditional UK Freeform/Parlour LARP, with prewritten characters. Then as the universe shifts, players are encouraged to improvise the consequences of the different choices they made.

Author(s):Rei England
Game EMail:solitude_saiyajin AT hotmail DOT com
GM(s):
Rei England   
Haplocke "Hap" Sixpence   
Lead GM:Rei England
Information for Players:Pre-game material will be minimal; 2-3 sides.

Warning: Some plots include: adultery, choices about childrearing, dealing with disability. It is possible to cast away from these, but all characters are likely to have difficult life choices and relationships they're dealing with during the game.

Additionally, we will make use of a safety policy to give players tools to use in the event of a scene inadvertently causing distress.

Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 5 / Max: 6
Total Players: Min: 5 / Max: 6
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England, Rei

Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. Rei is descended on one side from a mysterious orphaned farm boy, which may explain the suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Rei's early diet consisted almost entirely of books, and later years involved being inducted into a mysterious local group listed in the phone directory only as a satanic cult, where Rei learned to wage war and perform magic while hordes of people insisted on giving Rei expensive pieces of cardboard. Rei finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends weekdays disguised as a mild-mannered insurance risk mathematician, and evenings and weekends learning how to fly, poledancing, climbing silks, studying whichever subject seems fascinating this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes Rei gets confused and turns up at work in silly costumes. Rei uses a time machine to fit in freeform writing into this busy schedule, which is the only explanation for the 5 theatre style LARPs, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that Rei has nevertheless managed to churn out. Rei's concentration span is often ooh shiny.

Sixpence, Haplocke

Hap is a LRP and board game enthusiast. She likes smol LRPs, and social deduction games. 2018 will be the first year Hap has run a game at Consequences.