Return to the Mary Celeste
|Author(s):||Jim and Kelly MacDougal|
|Game EMail:||madamruppy AT verizon DOT net|
|Organization:||Overaged Gifted Children|
|Male Players:||Min: 5 / Max: 6|
|Female Players:||Min: 4 / Max: 4|
|Neutral Players:||Min: 4 / Max: 6|
|Total Players:||Min: 13 / Max: 16|
2006 – Dr. Dirk Piscador surveys the Rochelios Bank for possible wreck sites. On the last day of his expedition he tries a small portion of the Bank identified on an old chart as “Dente de Diablo Reef.” He finds a wreck. A lab in Nova Scotia confirms that charred timber samples from the site match trees felled in Nova Scotia in 1861. Bilge stones found at the site are examined by mineralogists and determined to have come from an area in New York well know for supplying ballast to sailing ships. That is also the location where the Mary Celeste had undergone and extensive refit prior to being returned to service. Dr. Piscador has found the Mary Celeste.
Come join the dive team as they try to rescue valuable artifacts from the ship.
It is NOT necessary to have played The Final Voyage of the Mary Celeste to play this game.
I attended my first LARP Halloween weekend of 1992. It was a mistake. I thought I was going to a murder mystery weekend, I had no idea what I was doing. It was the best mistake of my life. I found a hobby, a large group of friends and my future husband that weekend. Not bad for a mistake eh?
Since then I have helped to write and run many different LARPs at the various Intercons in The USA as well as stand alone games. This is my first ever international LARP experience and I'm really looking forward to it.
My game, "The Final Voyage of the Mary Celeste", is vastly more well known than I am; the game having run on 5 (possibly 6) of the 7 continents. So, if you know of me at all you probably have some misconceptions. "The...Mary Celeste" is not the only game I have ever written; since 1989 I have been head writer(or only writer) for 16 games. Despite the popularity of "Mary Celeste" I did not popularize or perfect the 4 hour mini-game format, and I certainly didn't invent it (I stand on the shoulders of giants here). And while the popularity of 4 hour mini's rose with the success of "Mary Celeste" I take no responsibility for the decline of the weekend long game (that's not my fault and you aren't going to hang that on me!). I am, however, as short as you may have heard that I am.
I will probably be hopelessly jet lagged through the convention, and I hope that GMs and players alike will be kind to me.