"We all have the extraordinary coded within us, waiting to be released." (Jean Houston)

Extraordinary Consequences, November 17-20, 2011, Naish Holiday Village, Christchurch, Dorset
Extraordinary Consequences starts in -3598 days, -1 hours and -31 minutes!

The Deliverance

A nation mourns. Captain Cavendish Hamilton, hero of the Battle of Ceres, lost with his ship the Vanguard, on a routine journey from Mars.

The Deliverance; a daring mission funded by a wife who refused to give up and captained by a man desperate to sail the stars again. The mission a success - but at what cost? Join the crew and solve the mystery of the Vanguard

You are aboard the Deliverance after the successful rescue of survivors from the Vanguard. Discovery of ancient technology enabled the leading nations of the world to develop space travel. A shaky peace holds in Europe as the nations race to stake their claim to the 'New World' but old prejudices die hard. In space the old social barriers have started to break down to the extent that is now not unheard of for women to travel the stars working alongside the men.

Author(s):Clare Gardner, Martin Jones, Allison Mawhinney and Rich Perry
Game EMail:sailpunkgames AT gmail DOT com
GM(s):
Clare Gardner    cmcnall AT googlemail DOT com
Allison "Alli" Mawhinney    allison AT freki DOT co DOT uk
Richard "Gladiator" Perry    richard DOT perry80 AT ntlworld DOT com
Lead GM:Clare Gardner
Information for Players:Costume is light regency for men casual pirate shirts, trousers, boots - if you wish to wear more formal clothing you may, but this is not a naval ship so uniform is not necessary.

For women there will be at least one female character dressed similar to the men and at least one character fully frocked up. Everyone else can costume somewhere in between the two.

Male Players:Min: 5 / Max: 6
Female Players:Min: 4 / Max: 4
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 9 / Max: 10
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Gardner, Clare

Mawhinney, Allison

Perry, Richard