"Have you noticed that life, with murders and catastrophes and fabulous inheritances, happens almost exclusively in newspapers?" (Jean Anouilh)

Fabulous Consequences, November 22–25, 2012, Naish Holiday Village, Christchurch, Dorset
Fabulous Consequences starts in -4144 days, -5 hours and -31 minutes!

Absalom's Reach

This is a freeform based in Games Workshop's Warhammer 40K setting. No knowledge of the setting is needed to play as all relevant information will be provided.

Please note this is NOT a sequel to 'Fury's Vengeance' and will feature entirely new characters and plots. We'll be using the same 'combat system' though and you'll still be able to play an assortment of Imperial characters!

A century ago an Imperial Navy vessel under the command of Lord Admiral Absalom Vendrassion vanished in the warp. The ship had been written off with all hands until suddenly returning after several decades. The crew spoke of being lost for years until emerging into a sector of unmapped space full of rich worlds, lost civilisations and xenos species. Eventually Absalom's ship found its way home again and had managed to map the warp route back to what quickly became know as Absalom's Reach.

Ten years ago, the Imperium launched an official expedition into Absalom's Reach. An invitation was issued to all known Rogue Traders (merchant princes with their own starships) to embark on a ten year mission to explore, plunder and conquer the worlds of the lost sector. After that time they were to return to the gateway world of Hope Falls to report on their findings to the officials of the Imperium, such that a decision as to whether a full crusade should be launched could be made.

Several Rogue Traders responded to the call and now the ten year period is up. All have returned to the ancient ruined city upon Hope Falls where the likes of the Administratum, Military and Inquisition all eagerly await. But ten years is a long time for feuds to form, alliances to be struck and secrets to be hidden. This gathering is sure to be anything but peaceful, especially when far above in orbit the mighty starships circle, each carrying enough firepower to obliterate the entire planet many times over.

Wylde Deluzion presents a game of exploration, feuds and spaceships the size of cities in the grim darkness of the far future.

Author(s):Alex Helm, Rich Wood
Game EMail:tylorva AT gmail DOT com
GM(s):
Alex "Tylorva" Helm    tylorva AT gmail DOT com
Richard "mr_rich" Wood    spider_rich AT yahoo DOT co DOT uk
Lead GM:Alex Helm
Organization:Wylde Deluzion
Information for Players:- No knowledge of the setting is needed as a short summary of relevant information is available. However, if you want to do some reading in advance we recommend taking a look at the Rogue Trader RPG corebook by Fantasy Flight Games.

- There is a very simple (and noisy) 'combat system' for this game. However, if you want to bring along nerf guns or similar to use as props, you are welcome to do so.

- This year we are on a mission to get everything ready before the convention, so character sheets should be sent out in advance. However, we are notorious for not getting them done until the day, so please be aware that there is a good chance this will be the case. :)

Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 25 / Max: 35
Total Players: Min: 25 / Max: 35
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Helm, Alex

BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Also some nice tea and chocolate cake please. :)

Wood, Richard