Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -2452 days, -1 hours and -41 minutes!
James Potter and the Legacy of Hogwarts
Almost twenty years since Harry Potter defeated Lord Voldemort, and a new generation is attending Hogwarts. It's the end of term, halfway through the school year, and the school is holding its annual Yule Ball. Players play the staff and students in this game of intrigue, adventure, and teenage angst, set in the world of Harry Potter. Will history repeat itself, or will the students find brand new sources of trouble and confusion? Will the school fall afoul of the ever-paranoid Ministry of Magic? Which house will win the House Cup, and who will get a place in the Quidditch Team? Will you get a date for the now-traditional Yule Ball, and are you ever going to get that arithmancy essay finished on time? In a chaotic world of wands and wizardry, discover who your friends really are, and where your destiny, and that of the wizarding world, truly lies...
|Author(s):||Rei & Hanbury Hampden-Turner|
|Game EMail:||solitude_saiyajin AT hotmail DOT com|
|Lead GM:||Hanbury Hampden-Turner|
|Information for Players:||Approx 4 sides of character background + 8 pages of general information on setting and system Knowledge of Harry Potter universe helpful but not necessary Costuming not a stringent requirement!|
|Male Players:||Min: 9 / Max: 9|
|Female Players:||Min: 8 / Max: 8|
|Neutral Players:||Min: 8 / Max: 8|
|Total Players:||Min: 25 / Max: 25|
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Hanbury was born, at an early age, in California. He was stolen from a medical research laboratory to live in an earthquake zone, where he promptly developed an interest in entymology, rocketry, and positive thinking. He then moved to Europe, where he was carefully trained in riding, fencing, glass blowing, firearms, aerial navigation, the double bass, survival, and unarmed combat and began infiltrating the british aristocracy. Cunningly disguised as a TV celebrity, he has brought down six companies into bankruptcy or takeover, and continues his mission by posing as a writer of freeforms. He is believed to be partly responsible for at least six freeforms, and a number of rubbersword LARPs and tabletop games.
Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. She is descended on one side from a mysterious orphaned farm boy, which may explain her suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Her early diet consisted almost entirely of books, and her pre-school years included a number of run-ins with both adults and peers, who persistently and perplexingly reacted badly when she helpfully tried to correct them. Her school days saw her inducted into a mysterious local group listed in the phone directory only as a satanic cult, where she learned to wage war and perform magic while hordes of young men insisted on giving her expensive pieces of cardboard. She finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends her weekdays disguised as a mnild mannered insurance risk mathematician, and her evenings and weekends learning how to fly, poledancing, climbing silks, studying whichever subject strikes her fancy this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes she gets confused and turns up at work in silly costumes. She uses her time machine to fit in freeform writing into her busy schedule, which is the only explanation for the 5 freeforms, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that she has nevertheless managed to churn out. Her concentration span is often ooh shiny.