Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -2861 days, -9 hours and -23 minutes!
All’s Well That Ends
Time: 1580s, a cold winter’s evening
|Author(s):||Russell Harris, Heidi Kaye, AJ Smith, Anthony Winter and Jane Winter|
|Game EMail:||heidi DOT kaye AT blueyonder DOT co DOT uk|
|Lead GM:||Heidi Kaye|
|Information for Players:||Character sheets are about 8-13 pages, plus about 5 pages of background. Costuming is strongly encouraged, but not required.|
|Male Players:||Min: 11 / Max: 11|
|Female Players:||Min: 11 / Max: 11|
|Neutral Players:||Min: 2 / Max: 2|
|Total Players:||Min: 24 / Max: 24|
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You were born in America, but have spent your entire adult life in Britain. Having been introduced to freeforms at the first Convulsion twenty years ago, you have written quite a few yourself over the past fifteen years. Your secret identity as the Stuart heir to the throne has not yet been revealed, so you must be on your guard against agents of the Germanic line of the family. Your abilities include fast talk, carrying a big stick, and immortalising your cats in games. Your main goal: run All's Well That Ends to build up your loyal following so that you may at last rightfully take the throne from the usurper.
AJ long ago decided that his best way to get into Brian's games was to help run them. More recently, he extended this policy to Tony's games. So far, this strategy is working well ...