"The ordinary man is involved in action, the hero acts." (Henry Miller)

Heroic Consequences, November 20–23, 2014, Naish Holiday Village, Christchurch, Dorset
Heroic Consequences starts in -3476 days, -9 hours and -41 minutes!


More than two years ago you, whilst briefly institutionalised, you made new friends at a group therapy session. You all kept in contact after your release, but tragedy struck on a group trip away a year ago.

Now you and your fellow survivors have returned to commemorate those you lost, face up to what happened and hopefully find peace. However all you believed may not be true and you will have to make decisions affecting not only your own life but your friendsí as well.

Author(s):Graham Charles, Natalie Curd, Nick Curd and Tony Mitton
Game EMail:curdnick AT googlemail DOT com
Natalie Curd   
Nick Curd    curdnick AT googlemail DOT com
Tony Mitton   
Lead GM:Nick Curd
Organization:Peaky Games
Game System:None
Information for Players:This game contains themes of mental health issues, drug use, bereavement and a woman's right to choose. The play test was very emotionally intense and we strongly recommend you consider how these might affect you before signing up for the game.

None of the writing team are Mental Health Professionals and we claim no accuracy on any mental health issues portrayed.

The game will consist of three scenes; scenes 1 and 2 are relatively short and are designed to introduce characters to one another and establish the relationships before scene 3 which will be the main bulk of the game.

Male Players:Min: 3 / Max: 3
Female Players:Min: 3 / Max: 3
Neutral Players:Min: 2 / Max: 2
Total Players: Min: 8 / Max: 8
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Curd, Natalie

This is only my second Consequences and if you had told me last year I'd be returning as a GM I wouldn't have believed you. I'm coming to the end of my first year in the freeform/larping community, it's been a really enjoyable time and I have been honestly touched by how welcome everyone has made me feel. I have made lots of great friends too. Jointly writing M*A*S*H Brothers in Arms was my first attempt at writing a game and I thoroughly loved every minute of it. Peaky was a fantastic experience. I am so excited to see how the players take to the characters we have written and bring them alive. I am also really looking forward to playing in all the games I have signed up for and catching up with some great people.

Curd, Nick

Best laid plans and all...vowed this year not to run games due getting married a month before the event. Then I went to Peaky helped write 4 (my fellow writers should take most of the credit) and now I'm running stuff. Oh and stupidly agreed to let it run in our lodge and run a party on the Thursday night there. Ah well so much for a 'relaxing' con.

Mitton, Tony