"The ordinary man is involved in action, the hero acts." (Henry Miller)

Heroic Consequences, November 20–23, 2014, Naish Holiday Village, Christchurch, Dorset
Heroic Consequences starts in -3443 days, -5 hours and -48 minutes!

Who's Who at Consequences H

John "havedice" Amos
GM for: Rome Must Decide

Have Dice/ The Nice Man/ The old coot in the corner - that's me. Consequences, Conception and Indiecon are what rocks my boat and I've always got time to talk to friends. Retired now, it doesn't seem possible where have the last 38 years gone. If you want tabletop I can usually find something to run, this year is a 1st for me as we Simon and myself are offering a Freeform game "Rome must Decide"! We hope people sign up for and enjoy our offering if you like it there will be more. Come on Ancient Rome AD285 with Steampunk and friends what more do you want?


Anon Anon
GM for: White Bear and Red Moon: The Hero Wars Begin


Nickey Barnard
GM for: Queen of Denial

Played my first freeform 16 years ago and have been writing them ever since the Peaky writing weekend first began, which was... a while ago now. I like a nice solid traditional freeform but my fellow writers keep making me experiment against my will - they're tricksy like that :) I am neither fish nor fowl nor good red herring, but I do know that Vikings go with everything!


Steve Bassett
First amongst equals

Con chair 2013-14


Andrea "Civi" Civiera
GM for: A Deal With The Devil

A fully trained Fictionaut, he spends his days dreaming of ways to escape this reality. He promises, that on the day that he succeeds, he will take you all with him.


Dream Cloutman-Green
Bid Committee Chair and Contessa de Cocktail

Most people think that Dream is a professional organizer!

This is not true she has retained her amateur statues in the hope that organisation will be named as an event in the 2012 Olympics.

In the last few years she has been in rigorous training with exercises such as wedding planning, property acquisition, game writing and an exhaustive resistance training regime masterminded by her head coach and husband Jon Cloutman-Green and facilitated by her two assistant coaches Colin Wallace and Andrew The Ditch Ditchburn.

When asked what the future holds for this up and coming organisational star she said I'm hoping to work closely with professional Organisarians such as Sue and Nickey ... maybe in some kind of writing capacity. Whatever Dreams future holds she is definitely one to watch.


Jon "Jon" Cloutman-Green
Arbiter Of All Things


Dave "Dave C" Collis
GM for: Murder on Olympus

Normal service will be resumed in 2015 until then you'll just have to make do with Dave C not so much a legend in his lifetime as a quiet noevlla in his lunchtime.


Natalie Curd
GM for: 4

This is only my second Consequences and if you had told me last year I'd be returning as a GM I wouldn't have believed you. I'm coming to the end of my first year in the freeform/larping community, it's been a really enjoyable time and I have been honestly touched by how welcome everyone has made me feel. I have made lots of great friends too. Jointly writing M*A*S*H Brothers in Arms was my first attempt at writing a game and I thoroughly loved every minute of it. Peaky was a fantastic experience. I am so excited to see how the players take to the characters we have written and bring them alive. I am also really looking forward to playing in all the games I have signed up for and catching up with some great people.


Nick Curd
GM for: 4

Best laid plans and all...vowed this year not to run games due getting married a month before the event. Then I went to Peaky helped write 4 (my fellow writers should take most of the credit) and now I'm running stuff. Oh and stupidly agreed to let it run in our lodge and run a party on the Thursday night there. Ah well so much for a 'relaxing' con.


Jeff "The Vortex of Chaos" Diewald
GM for: The Tales of Irnh, Hello, You Must Be...

I'm back from across the Pond (from that other Chelmsford), and I brought one of my LARPs with me this time. I've been writing and running LARPs since long before I ever heard of an Intercon (1986), then I ran the first modern New England Intercon (the Thirteenth) and have helped with every one since then, and I wrote and ran a lot more LARPs at Intercon (and elsewhere), and boy are my arms tired, or something like that. I'm really looking forward to watching a bunch of you folks take my characters and run with them, as I am looking for a new set of characters I can play with. I am also really looking forward to helping Brian run his game, which I loved when I played it.

And if you really want to get to know me, tell me where I can get some good port, or share some of yours with me! Then we can talk LARP the proper way!


Jason Gorringe


Rachael "Rei" Hampden-Turner
GM for: Neverdreams

Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. Rei is descended on one side from a mysterious orphaned farm boy, which may explain the suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Rei's early diet consisted almost entirely of books, and later years involved being inducted into a mysterious local group listed in the phone directory only as a satanic cult, where Rei learned to wage war and perform magic while hordes of people insisted on giving Rei expensive pieces of cardboard. Rei finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends weekdays disguised as a mild-mannered insurance risk mathematician, and evenings and weekends learning how to fly, poledancing, climbing silks, studying whichever subject seems fascinating this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes Rei gets confused and turns up at work in silly costumes. Rei uses a time machine to fit in freeform writing into this busy schedule, which is the only explanation for the 5 theatre style LARPs, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that Rei has nevertheless managed to churn out. Rei's concentration span is often ooh shiny.


Graham Harper
GM for: Sunset On The Umpire, Tinker, Tailor, Soldier, Ferret


Mel "Mel" Harper
GM for: Sunset On The Umpire, Tinker, Tailor, Soldier, Ferret

Part of the Epic Experience. I would say "the one most usually found swearing at technology" but I think Graham's taken over that job this year...


Ben Harvey
GM for: A Deal With The Devil

Year Four of running games at Consequences, and enjoying every minute of it.


Alex "Tylorva" Helm
GM for: Star Wars: Chains of the Sith

BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

Also some nice tea and chocolate cake please. :)


Rachael Hodson
GM for: Murder on Olympus


Mo Holkar
Webslinger Ordinaire
GM for: Oh dear! We seem to have run out of time., Queen of Denial, None but the Brave, Class of '83

Mo spent twenty years writing freeforms as part of the Epic Experience collective.

Lately he's been writing stuff with other people, including some experimental-style bits and bobs at this Consequences, influenced by Nordic larp and by story games. Watch out!

Mo is also responsible for maintaining and upgrading the Consequences website and database system.


Judy Humphrey
GM for: Neverdreams


Thora Ingvarsdottir
GM for: A Night at Ravioli Manor

Thora was raised on a small windswept rock in the Arctic Ocean by a clan of polar bear hunters. Seeking a life beyond the tedious bloody slaughtering of her family's furry arch enemies, Thora set off in a small rowing boat armed only with a hunting knife and a book of humorous Russian poetry in search of civilization. Unfortunately she was a little off course and hit England instead, where she now puts her skills to good use fighting bridezillas.

From an early age Thora found roleplaying games of every sort to be a good diversion from the life- or-death battles, bloody conflict, and mindless violence of her everyday occupation (and previously to that, from the polar bear hunting). It only took one casual invitation to an event that was "kind of like tabletop roleplaying but in costume and in character the whole time" (Thora likes costumes) and she was hooked on freeforming. She has played numerous games and written and run several of her own, and has run A Night at Ravioli Manor at Consequences previously.


Kevin Jacklin
GM for: Hollywood Lives: Seventies' Subversion

Kevin has been playing in, writing, producing and promoting freeform games for more than 20 years. A successful trilogy of co-written games, beginning with Home of the Bold in 1992 were the mainstay of the Convulsion convention, and introduced many stalwarts of the UK Freeforms group to the genre. Kevin produced the first UK weekend-long game of Cafe Casablanca under the Convivium banner in 1995. Kevin also enjoys boardgames, and it is through his association with designer Reiner Knizia that he has devised Hollywood Lives, which aims to meld together the constructive anarchy of freeforms with the world of high-pressure movie production and finance in an entertaining way.


Carol Johnson
GM for: White Bear and Red Moon: The Hero Wars Begin

Carol Johnson has been tiptoeing through the tu-LARPs for nigh upon 14 years now. Theater-style is her métier, but the lure of experimental is now upon her (she has not answered it quite yet, but expects to soon). 1897 was her first weekend-long writing project, after that came Roswell Asylum, and re-writes for Cafe Casablanca and King's Musketeers, among others. A former member of Cruel Hoax, she has run many weekend and short LARPs, and played in many more. To pay the bills and because she can, she edits. The glamour is never ending.


Su Jolly
GM for: Dr. Nefarious and the Paradise Project


Martin Jones
GM for: Veterans Day

A not-so-closet gamer ever since your early youth, you discovered 'freeforms' about a decade ago. You have since been involved in writing Best of the Wurst, Veterans Day, Lists of Avalon and The Deliverance.

Having successfully infiltrated a satellite construction facility your plans for subverting the orbital mind control device and using it to 'liberate' the world are one step closer.

For some reason currently unclear to you, you have recently taken to referring to yourself in the 3rd person.

Quotes: "Angst! - We Need More Angst!"


Heidi Kaye
GM for: The Great After-Party

You were born in America, but have spent your entire adult life in Britain. Having been introduced to freeforms at the first Convulsion twenty years ago, you have written quite a few yourself over the past fifteen years. Your secret identity as the Stuart heir to the throne has not yet been revealed, so you must be on your guard against agents of the Germanic line of the family. Your abilities include fast talk, carrying a big stick, and immortalising your cats in games. Your main goal: run The Great After Party to build up your loyal following so that you may at last rightfully take the throne from the usurper.


Heather "Celebgil" Law
GM for: The Teapot Travesty, Dr. Nefarious and the Paradise Project

Mrs Heather Law, a most peculiar specimen of the female species. Doused in tea, half pickled in gin, and worryingly obsessed with aspidistras...


Ian Law
GM for: The Teapot Travesty


Sue "Queenortart" L
Frockage Facilitator and Procurer and stuff
GM for: K300: Nyet SOS!, The Great After-Party, Ops

Frocktastic - that's all you need to know right now


Allison "Alli" Mawhinney
GM for: Antarctica Station 13

I've been freeforming for a hmmmm ... few years now and recently dipped my toe into writing through the Peaky weekend! Happy to chat to anyone in and out of game!


Tony Mitton
GM for: The Kouros Intercept, 4


Julia "Jules" Nienaber
GM for: The Teapot Travesty

Jules is sweet and innocent and ignorant in the ways of GM'ing LARPs. Let's see how long that lasts!


Tym "Das Beanmeister" Norris
Das Printmeister


Alan "BenthamFish" Paull
Boardgame Wrangler


Charlie "SunLion" Paull
Boardgame Wrangler
GM for: Old Nick's Game

Alan & I bring and run the boardgames library at Consequences. We're happy to teach, play or lend boardgames at any time. We have a wide range from absolute beginner to genuine geek and all stops in between.

I also write, run and play freeforms. This year I have bid Old Nick's Game a cheery little number from the deepest pits of Hell.


Richard "Gladiator" Perry
GM for: Antarctica Station 13

If you want to know about gladiators then I'm your man.


Alison "Alison" Rider Hill
Accommodation Tsaritsa


Claire "Claire" Ryder
GM for: The Teapot Travesty

By reading this description you are inciting the wrath of the Chaos Gods.
There are hats. There are bustles and petticoats. There is a Clockwork Tea Party. My cover is as a ministorum worker for the Administratum. And now you know.


Richard Salmon
Chief Lieutenant: Team Villain
GM for: K300: Nyet SOS!

Richard has been playing freeforms for rather too many years now

In 2004 he was part of the writing & GM team for Siege of Troy and has been hindering Consequences since its inception by providing the platform upon which Mo works the magic of the web site

Having still not managed to write or help write a game of his own, this year he is helping with K300: Nyet SOS!


Andrew "AJ" Smith
GM for: The Kouros Intercept

AJ long ago decided that his best way to get into Brian's games was to help run them. More recently, he extended this policy to Tony's games. So far, this strategy is working well ...


Mike "Mike(y)" Snowden
Herr Cocktailmeister
GM for: Veterans Day, Dr. Nefarious and the Paradise Project

I'm the one with beard, glasses and an armful of props, and hopefully a pint. OK, that's half of the con. Replace "prop" with "PA", and I'm more easily identifiable.

I'm an experienced writer and player; Previous games include "Come Hel or Hiawatha", "Small Town Folks", "Veterans Day" and "Carry on at Camp David". "Dr. Nefarious and the Paradise Project" is my last offspring from the Peaky writing weekend.


Christi S
GM for: The Teapot Travesty

Christi is Not Dead Yet, and is hoping she's on a roll in that respect. She has been to every single Consequences, and is uncertain whether to be proud or ashamed of that fact.


Daniel "Tynam" Taylor
GM for: Dr. Nefarious and the Paradise Project

A long-standing gamer and tabletop GM, Daniel recently made a triumphant return to his favourite hobbies: freeform writing and crushing the nations of the world beneath his stylish yet practical black leather boots.

Join his coalition of terror now, and you will be rewarded when the new order rises.


Cat Tobin
GM for: Oh dear! We seem to have run out of time., Class of '83, Bitter Tears at Sad Mary's Bar and Girl

Cat has been playing games for a while now and sometimes writes them, too. She likes coffee, hates mornings and is not a secret agent.


Anonymised User
GM for: Rome Must Decide


Anonymised User
innishman

Well what to say...been around a long time, made some fantastic friends out of the hobby and really believe this is one of the best ways you can spend your time on. Done everything from boardgames to Live action roleplays and Freeforms, and im always pleased to try something new. Come and have a natter -games, beer, and good company and friendship. What more could a person want!!


Anonymised User
GM for: The Prison, Service


Anonymised User
Mistress of the Arts

More art from across the pond. This year with gothic flair.

Have a great con!


Graham Walmsley
GM for: The Curse

Graham started designing freeforms back in 2005. His first game was a Paranoia- Cthulhu crossover, followed shortly by a An American Werewolf In London - All Creatures Great And Small crossover, followed by a Meatloaf LARP.

Since then, he has designed lots of tabletop games. He played The Curse last year and it changed the way he thought about games.


Traci Whitehead
GM for: None but the Brave


Brian Williams
GM for: The Tales of Irnh, Hello, You Must Be...


Richard Wood
GM for: Star Wars: Chains of the Sith


Janet Young
Finance Consigliere

I like writing and playing freeforms and when I grow up I'd like to work with animals and help bring about world peace - please.