Judicious Consequences, November 17–20, 2016, Naish Holiday Village, Christchurch, Dorset
Queen of Denial
Uneasy lies the head that wears a crown, and Cleopatra, Queen of Egypt, is uneasier than most. Rival suitors, envious foreign powers, a dead husband/brother, crafty slaves, a shortage of asses' milk, and to cap it all her infant son's gone missing. How will she cope? Find out in Queen of Denial, where Shakespeare meets the Carry On team, and things are likely to go from bad to very much worse…
The game takes place at the Queen's court, in Alexandria, in the year 44BC. Julius Caesar was assassinated earlier this year; and the Pharaoh, Ptolemy XIV, died in mysterious circumstances just a few weeks ago. Tonight is the Festival of Sopdet, which if conducted correctly will cause the Nile's waters to rise, relieving the hunger and thirst under which Egypt suffers. But not everyone here will be hoping that all goes well for the Queen.
Will Ptolemy's killer be found? Will slaves outwit their masters? Will The Shadow continue to stalk the city's streets? Will the Queen's son emerge? Will High Priest Bebhotep get to feed anyone to the sacred crocodiles? Will Cleopatra choose a lover, or perhaps even a husband who for once isn't actually related to her? Who will win the chariot race? Will the Pyramids rise again? It'll be up to you…
|Author(s):||Nickey Barnard and Mo Holkar|
|Game EMail:||mo AT epic-experience DOT org DOT uk|
|Lead GM:||Nickey Barnard|
|Information for Players:||This is intended to be a light-hearted game in which dramatic and historical themes are handled with irreverence. Costuming of an approximate kind is encouraged but not essential. There will be a few pages of background to fill players in on the history and current affairs, and discursive character sheets also of a few pages long.
We will be using a handful of key props, so any players with a phobia of snakes that might be triggered by a toy one should avoid the game.
|Male Players:||Min: 8 / Max: 8|
|Female Players:||Min: 6 / Max: 6|
|Neutral Players:||Min: 3 / Max: 3|
|Total Players:||Min: 17 / Max: 17|
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Played my first freeform 16 years ago and have been writing them ever since the Peaky writing weekend first began, which was... a while ago now. I like a nice solid traditional freeform but my fellow writers keep making me experiment against my will - they're tricksy like that :) I am neither fish nor fowl nor good red herring, but I do know that Vikings go with everything!
Mo spent twenty years writing freeforms as part of the Epic Experience collective.
Lately he's been writing stuff with other people, including some experimental-style bits and bobs at this Consequences, influenced by Nordic larp and by tabletop storygames. Watch out!
Mo is also responsible for maintaining and upgrading the Consequences website and database system.