"Nothing like a little judicious levity." (Robert Louis Stevenson)

Judicious Consequences, November 17–20, 2016, Naish Holiday Village, Christchurch, Dorset

Last Stand of the Imperial Guard

You have pledged your life to the cause.

You swore an oath to fight to the death.

You knew the dangers of war. You knew you would probably return home in a casket.

But it was worth it.

For if you do not fight, then who will?

Dispatched to the front lines with basic training and basic gear, you have done your best. You have killed the enemy – the strange blue-skinned aliens who seek to bring down the order you know so well. You have resisted the whisperings of the dark gods who seek to tempt you away from your faith.

You have done –everything– asked of you, and more. You have survived.

There has been a cost, of course. A huge cost. Most of your comrades lie dead. Your regiment is in tatters; just a few war heroes left, like yourself. You find others – other decimated regiments like your own, and you band together for safety. Extraction must be coming soon, right?

And then comes the news. There is to be no extraction. The orders are clear. You are to fight to the death, taking down as many of the enemy as you can in a futile battle before you succumb to the endless sleep.

Do you remain loyal and do as you have been ordered? Or do you listen to the enemies beseeching you to join them, and make the choice to survive whatever the cost?

This is the Last Stand of the Imperial Guard.


This game uses the Warhammer 40,000 setting by Games Workshop, but no knowledge of that is needed to play. In this particularl case, not knowing about it could even be a paticular fascinating game experience, as your character won't know what's coming either. :)

The tropes and themes used here (of a military force who have been abandoned by their own side and left to die fighting) are universal, and will be familiar to everyone, whether you know WH40k or not!

In this game, players are members of the Imperial Guard – the Imperium’s vast army. Dispatched to a besieged planet, the troopers have been fighting blue-skinned aliens called the Tau, who have an insidious and deceptively pleasant-sounding propaganda called ‘The Greater Good’.

The enemy has fought back well, and the regiments are in tatters. The survivors band together, but then they get the news that they have been abandoned and left here to die. What do they do? How do they cope?

Author(s):Alex Helm, Rich Wood
Game EMail:tylorva AT gmail DOT com
Alex "The Inquisitor" Helm   
Lead GM:Alex Helm
Organization:Wylde Deluzion
Information for Players:- Although there will be plenty of opportunities to loudly shoot at enemies with plastic guns,the tone of this game will be pretty dark and intense.

- Characters will be from several of the iconic Warhammer 40,000 regiments (no knowledge of these is needed, as all will be explained in the game material).

- The game will feature a number of dark themes such as xenophobia (against actual aliens), genocide, religious fanaticism, and the brutality of war. There are no parallels to anything in real life.

- As usual, we'll probably get it finished at the last minute, so don't expect full characters sheets much in advance of the convention. Casting forms and character hints will be well in advance though.

- As stated in the game description, no knowledge of Warhammer 40,000 is needed to play this. If you want tor ead some stuff though to get the feel for the game, then check out the fantastic 'Gaunt's Ghosts' series by Dan Abnett (don't get too attached to any of the characters - Abnett is as bad as George RR Martin for killing characters off when you least expect it!). You can also check out the 'Only War' roleplaying game from Fantasy Flight games, or the Imperial Guard / Astra Militarum Codex from Games Workshop.

Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 20 / Max: 30
Total Players: Min: 20 / Max: 30
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Helm, Alex


Also some nice tea and chocolate cake please. :)