"Nothing like a little judicious levity." (Robert Louis Stevenson)

Judicious Consequences, November 17–20, 2016, Naish Holiday Village, Christchurch, Dorset

Love Letter

Love Letter is game about relationships, how they change, endure and survive, or not, when the outside world is itself in turmoil.

Set against the backdrop of World War II, the game starts with the characters meeting the evening before the men go off to war. This is a time to drink and be merry and say farewell, set against the fear it might be the last time they see one another. Is this the last chance to say things which need saying, even if, perhaps, they should not? Is it harder to be the one saying goodbye or the one going off to war?

When the characters meet again will their relationships still be intact or will the ravages of war have changed those who went or those who stayed behind? What has time apart now made clear to each couple?

This is an episodic game, with 3 scenes stretching across the War. In between each scene are periods where the players can establish 'What happened' in discussion with others, and are encouraged to write love letters to as many people as they wish. These two techniques set up the possible direction of the next scene.

While it is not intended that this game deals with sensitive issues, it does have that potential. Due to this we hope to provide preliminary hints early in the casting process, to allow players to raise any issues.

Author(s):Roger Gammons, Elyssia McCormick, Richard Perry, Natalie Curd
Game EMail:rperry80 AT sky DOT com
Roger Gammans   
Elyssia McCormick   
Richard "Gladiator" Perry   
Lead GM:Richard Perry
Information for Players:This game was borne of a challenge at Peaky to write a game entirely about Romance. It certainly does this and also includes the strain on friendships and the pain at the end of relationships. It also touches on sexual activity and all its repercussions.

Some people may find these subjects disturbing, and while characters are within the range depicted in films it is entirely possible that given how romance can evoke strong emotions that some players may react to in a negative way.

The GMs understand this we'll ask about issues you wish to avoid during casting. We ask players be as honest as possible to help avoid any conflicts, and while we'll make our best effort, it's hard to predict all possible emotional responses.

Home Page:Peaky
Male Players:Min: 5 / Max: 5
Female Players:Min: 6 / Max: 6
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 11 / Max: 11
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Gammans, Roger

Apparently I should have a bio.

I've written some games at peaky, and sometimes even run them at consequences.

McCormick, Elyssia

Perry, Richard

If you want to know about gladiators then I'm your man.