"Often she felt as though she had been picked up and turned about like a kaleidoscope, that all her complacent assumptions had been shaken up and reassembled in a different order." (Judith Lennox)

Kaleidoscopic Consequences, November 23–27, 2017, Naish Holiday Village, Christchurch, Dorset

Women on the Verge

Six young women arrive at university and meet for the first time. Their lives and relationships will be shaped and explored by the players over a thirty year period.

Women on the Verge… is about the evolution of female friendships over time. It is interested in the ebb and flow of warmth, trust, respect and emotional closeness around the group, as time goes on and life events happen. It’s also interested in players’ exploration of how women's lives express themselves as they grow older.

Characters will be created in a pre-game workshop by those taking part. There is no GM in a traditional sense, and everyone will jointly create a shared story. The facilitator will guide the other players through the process with the help of pre- written character skeletons designed to be fleshed out in game.

Author(s):Mo Holkar
Game EMail:heidi DOT kaye AT blueyonder DOT co DOT uk
Heidi Kaye   
Lead GM:Heidi Kaye
Information for Players:The game may deal with some serious issues, and includes a post-game guided decompression session. Players will be able to specify anonymously in advance or on the day any topics that they do not feel comfortable addressing and these will not be included.

There is a general pre-game brief of less than 20 pages, but it is provided for the information of the players and reading it is not required. A small amount of reading and writing may happen during the pre-game workshop, but this can be worked around if that would cause difficulties for anyone. No specific costuming requirements.

The game was written with the intention that the players are all women, because lived experience as a woman in a patriarchy is important to its context of exploring female relationships. For this run it is suggested that "women" will mean "people who currently or have ever self-identified as female more than any other gender identity or lack of gender identity".

Male Players:Min: 0 / Max: 0
Female Players:Min: 3 / Max: 5
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 3 / Max: 5
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Kaye, Heidi

Generally found on the sofa with a laptop into the wee hours, you are addicted to freeforms and board gaming. Having started on a whim as a last-minute player in Home of the Bold at Convulsion in 1992, your obsession has grown and grown. Beginning by playing freeforms at cons and the occasional game of Settlers of Catan at home, you swiftly moved on to writing, running and playing freeforms at every opportunity and owning a large collection of board games, playing them both in real life and online. As Comfy Chair of Peaky Games, you conduct an annual Spanish Inquisition as to who’s working on which freeforms to prepare them for publication, in your mania to spread your passion for freeforming to the whole world.

Your abilities are: existing on little sleep, writing your cats into your games and carrying a big stick.

Your Heart Ability (usable by your True Love) is multi-tasking.

Your goals are: find the six-fingered man who killed your father, the one-armed man who killed your brother's wife and the woman in white who escaped from the asylum. And maybe find some romance on the way....