"The library has always been an otherworldly and wondrous space." (A.K. Kuykendall)

Due to the current Covid-19 situation, Otherworldly Consequences will run as an online convention throughout November. More information will be forthcoming as we work out the details.

Select game to view:

A Dream is Just a Dream
by Graham Arnold, Martin Jones, Sue Lee
It is 1951 and time has gone by since the events of Casablanca, and the Charles’s investigations. Can a novel therapy using drug-induced shared lucid dreams revitalise the marriages of Nick and Nora Charles, and Victor Laszlo and Ilsa Lund, or will they find that their futures lie apart?

A Second Chance for Wings
by Jeff Diewald, Sarah Judd, Josh Kronengold, Alon Levy, Michael McAfee, Lisa Padol, and Gaylord Tang
Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, little to no combat five player LARP. Players will play the same characters throughout the game, provided they survive each tale.

After Dark
by Mo Holkar
An extended family gather online, to exchange final words with each other under the threat of a deadly plague. Play takes place via text chat. Expect an emotionally intense experience.

Alex the Great
by Mo Holkar and Laura Wood
'Alex the Great' is a TV reality show, in which people called Alex compete for the audience's favour. This is a larp about performance and persona; about understanding yourself; and perhaps about finding friendship where you don’t expect it.

Awakening
by Megan Jones, Alli Mawhinney, Nick Curd, Malcolm Campbell, Natalie Curd
The Earth is dying. The last stable government on the planet has put together an expedition to a far-flung star, in a last-ditch attempt to save humanity.

The trip has taken 2000 years, and you have ridden out the millenia in stasis, watched over by the ship’s AI. Now, at last, you are about to wake up.

Club Samsara
by Albert L, Dan P, David K, Kathryn G, Kim S, Kristen M, Lori C, Megan C, Santo S, Ted M, and Tom T.
You don’t remember dying, but don’t worry, nobody does. Welcome to Club Samsara, we’ll be your psychopomp for the evening. Tonight, you’ll need to reforge your soul. Whether it’s chatting it up with the Tempter at the card table or dancing it out with your local cybervalkyrie, we want your experience to be memorable. So grab a drink, light those candles, and let’s see who you’ll be in the next turn of the Wheel...

Contact
by Elisabeth Cohen, Sarah Judd
In Contact, players are elite members of the League Survey. After some time exploring an uncharted planet, the doctor was unknowingly infected with a parasite. The doctor was able to stop the parasite for just long enough to warn everyone, and then all doors shut and outside communications were shut down, which can only be done through override. That means the parasite is still controlling one of you, but who? And even once you figure that out… what do you do about it?

CRAFT EVENT - Make Christmas Stuff and drink tea together
by Sue
Come and spend an hour making lovely baubles to put on your tree together with other gamers

Culture Crash
by Jeff Diewald, Roger Gammans, Heidi Kaye, Richard Perry and Julie Winnard
A science fiction game about first contact between two non-humanoid alien species with their own distinctive cultures.

Family Recipes
by Rei England & Anne Ratchat
A game with a letter-writing component about how food and food culture change over time and yet stay the same, and about the joy of sharing a meal together. You play a family through the generations writing letters and altering recipes by circumstance. You will then come together at the con to cook and eat the recipes you created and roleplay the current generation of the family sharing a meal together.

Ghosts of Lancel Manor
by Alex Helm
Lancel Manor is haunted. But by whom, and why? Trapped and bound to the manor, the ghosts are looking for a way to end their torment.

Gleam
by Patrick Braasch, Sarah Judd
Gleam is a collection of short scenes following the lives and decisions of four characters from different settings. Each player will be in several scenes from their setting. In the scenes that do not take place in their setting, players will play various other characters that are interacting with that setting’s associated character.

These settings are:
Abrana, The Floating Kingdom : A magical kingdom set against the backdrop of a bleak and inhospitable world. Its ruler is Midarin, who raised the islands and created the kingdom.
Runia : A modern Earth-like world with spycraft run rampant. Agent Dana finds themself in the midst of a dangerous conspiracy.
Arcadon : A world where humans and dinosaurs co-exist in relative peace. Liron discovers Abradon and explores its mysteries.
Starship Endeavor : The voyages of the Starship Endeavor. Jean Nimoy becomes captain of the Endeavor.

Pregame reading is about 10 pages, spanning the documents giving context for each of the settings that the player will be existing in, as well as a character sheet for the character associated with their setting.

In-game players have ~1-2 pages per scene to read.

Gone Viral
by Liz Cable, Toby Jones and additional works by Sue L
TAGLINE: A doctor's already-shaky marriage is tested to an even greater extent when he has to contend with a smallpox epidemic.

Our recently-released digital LARP game and Escape Room involves you in a race against time to identify and locate the cure and contain the spread of a deadly smallpox outbreak.

Hypothetically Speaking
by Daniel Taylor, Rei England
A group of young geniuses are trying to make a name for themselves by winning the prestigious ‘Hypotheticals’ academic challenge. The winning team will gain global recognition… but will they have to solve their own problems first? A game of mystery and problem solving for six players.

It Could Be You
by Alex Brown
On the fictitious northern European island of Notland, in a near-distant future, the referendum vote passes and Notland gains its independence. Rather than follow tired hierarchies and structures of the past, they implement a form of sociocracy, government decided by lottery. It Could Be You is an online larp exploring political desire and democratic agency. By allowing players to conjure speculative politics, it uses the freedom of inexperience as a buffer to explore a plethora of future possibilities.

Mirror Mirror
by Megan Coppock, Quinn D, Eva Schiffer
In a reimagining of Snow White, players take on the roles of evil Queen Delara and her scrying Mirror.

More Than Friendship
by Quinn D, Eva Schiffer
Your relationship seems to defy words and conventional cultural understanding. There just isn’t an understood word for it, and options all feel insufficient. But you both understand it, in the ways you’ve connected your lives, in the deep understanding you have of each other, the ways you communicate without words. Your relationship will evolve and grow over time, but you know it will always be there.

More Than Friendship is a contemporary slice of life larp about committed friendships for 2 players. These characters' platonic relationships can be companionate, intimate, loving and are their most important, with any outside romantic or sexual relationships being secondary to them. The character relationships will outlast the larp, with a focus on the growth and evolution of it.

Nebula's Edge
by Alex Helm
Several years ago, the starship Covenant ventured into the dust of the Lykus nebula and found a new civilisation. Now they are returning to convince the mystical Lyssian species to join the galactic community.

Nighthawks: 33
by Malcolm Campbell
A sequel in the Nighthawks setting, designed for online play. Survivors from the Enemy attack on the Colonies struggle to survive aboard the Battleship Castor, which is relentlessly attacked every 33 minutes by the Enemy. Short battle sequences played audio-only, with most of the game focussing on interpersonal tensions between the attacks.

Ops!
by suey
Ops Desk come and drink tea and help everyone else have a nice time. Solve problems, help fill game slots.

Pillow Talk
by Mo Holkar
A larp to be played in pairs, via audio only. You will play a couple, talking together in bed, at successive stages in their relationship.

Romantic Entanglement
by Quinn D, Lillie Franks, E. Chris Garrison, and Tara Zuber
Romantic Entanglement is a game about love, relationships, life paths, choices, and circumstances. Four versions of Alice and four of Jill have been brought together across the boundaries between universes to find love.

Spacetime Convergence
by Elisabeth Cohen, Sarah Judd, Michael VonKorff, Kiara Vincent
Deep in the heart of space exists a wormhole. Some worship it. Others are pained by its power. For others, it’s merely a useful conveyance. Everyone has plans for it, but do they match what the wormhole wants?

The Bathhouse
by Rei England
A group of old friends take a trip to a bathhouse. As protective layers and long held feelings are stripped and encrusted dirt is washed away, who will they become? Will the gods awaken? Players take a real bath together (this bit audio only). [Blanket option available for players without a bath]

The Great St Mary's Staff Meeting
by Ray Hodson
It's never quiet at St. Mary’s Institute of Historical Research but life has slowed down to a gentle hum. And it is that time again. Max has to submit the plans for the next mission to Dr Bairstow. Unfortunately everyone and their goat (Max told Markham to return the goat to R&D) has given her a suggestion. With great trepidation she calls a staff meeting to work out where they should go and what they should do.

A 1 hour larp about historians who investigate major historical events in contemporary time (for god's sake don't call it time travel), tea, explosions and complaints from the Tech, Wardrobe and R&D departments.

The Last Time (Not the Last Time)
by Andrea Humez, Kristen Patten
Two friends met in college, got married and invented time-travel together. But with one partner always leaving the present to visit the other partner’s past, their relationship was strained and their love was tested. Now a visit to the future offers them the opportunity for a final conversation, where long kept secrets may finally come to light...but what do they risk losing?

Under the Faerie Hill
by Adina Schreiber and Alison Joy Schafer (writers), Julie Diewald (artist)
Come up the airy mountain, under the Faerie Hill! Hear the music playing, feel the building thrill! Come into the secret garden, through the misty grey. See the dryad trees all waiting, in a breathless sort of way. All the stars are smiling; they know that very soon, All will come to celebrate from lands beneath the moon! In the human world of Ravinia, sorcery is banned. Instead go to where magic thrives, go to Fairyland! At the Summer Solstice, a festive crowd does draw, Mages come to duel, far from the reach of law. Anything can happen while you laugh and sing, dance and run, Come to where everything is different, everything is fun! The Midnight Market bustles, The Fairy Fountain glistens, Wondrous tales and quests await, for those who give a listen. Fairy folk and human mages, conversing all together. Green jacket, red cap, and those of a different feather! Come up the airy mountain, under the Faerie Hill. Hear the music playing, feel the building thrill!

[CITATION NEEDED]: A Game of Wikipedian Archaeology
by Ben Aldred, Joanna Tova Price, and Gaylord Tang
Be part of a diverse academic team describing “ancient times” (our present day) by interpreting fragments - a selection of Wikipedia articles - for an academic abstract. A modest level of mechanics should be expected, including character creation and a discussion of content limits.

Do you have a game for us? If so, please bid your game! If you're not sure, then take a look at our bidding FAQ, or contact the Bid Committee Chair.