Judicious Consequences, November 17–20, 2016, Naish Holiday Village, Christchurch, Dorset
The Living Embers
A dysfunctional family and a choice. Keep it together at all costs and protect the people you love or choose yourself and your freedom. Exploring how toxic systems become normalised and the normal can become toxic, Living Embers uses temporal distortions and surreal occurrences to emphasise each character's choice as they are drawn towards the inevitable conclusion. The house will burn. Who will burn with it?
Each player will play as a character from the family and as someone who’s exploring the house at a different time. As the different worlds collide more of the house’s present, past and future is revealed.
Using the “voice in the ear” metatechniques to illustrate time shifts and build tension, this game aims to draw players into an alternate world.
|Author(s):||Karolina Soltys, Patrik Balint, Laura Wood, David Owen|
|Game EMail:||laura_j86 AT hotmail DOT co DOT uk|
|Lead GM:||Laura Wood|
|Game System:||Freeform LARP|
|Information for Players:||Character sheets will be at most 1 page long, no costume requirements, no health and physical safety issues. We’d like to be able to light a candle (if that’s allowed by the con organisers) and then we would require that everyone behaves in a responsible way around it.
When it comes to emotional safety, we will be using Lines and Veils, Cut and Brake techniques. However, the game is about a dysfunctional family and will involve a certain level of roleplayed verbal abuse. There will also be a roleplayed scene of physical abuse.
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 4 / Max: 6|
|Total Players:||Min: 4 / Max: 6|
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