"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Lucky Consequences starts in 9 days, 12 hours and 47 minutes!

Select game to view:

Apocalypse Arcanum
by Alex Helm (with material from Mo Holkar, Heidi Kaye, Alli Mawhinney, Cat Tobin, Traci Whitehead)
In a far off magical realm, the end of the world is nigh, and the Council of Wizards must find a way to save it... if they can stop blaming each other first, that is. A fantasy freeform using the 'Picking Up the Pieces' system.

Archangels
by Evangelos Hugo Paliatseas, updates & revisions by Kate B.
God decided to do something BIG, and wanted to look at different aspects of the situation from different viewpoints. So God took the differing viewpoints from inside the Almighty psyche and became them, the Archangels.

At the beginning of the game, there is nothing in the universe. All that exists is infinite void. There is nothing here, there is nothing to go and see, until you make it. This is the reason for your existence, the reason for God having made you / become you. You are going to make a universe.

Bassethwaite 5: After the Fall
by Mel Harper, Mo Holkar, Graham Harper
After a major earthquake in California in the 23rd century, a fundraiser is being held on the space station Bassethwaite 5 to raise funds for those denizens of Earth who seek to make a new life for themselves off-world.

Best of the Wurst
by Nickey Barnard, Martin Jones, Mike Snowden and Julie Winnard
It is the evening of Friday 13th November 1942. You are in Occupied Brittany,in the sleepy town of Quimper, near Brest. In the Castle Quimper Hotel, a Wurst-tasting is being arranged, ably supported by eminent charcutičres and the hotel staff. A light-hearted game of farce, innuendo and sausages in the style of 'Allo 'Allo

Bitter Tears at Sad Mary's Bar and Girl
by Scott Beattie, Tonia Walden, Thorin Tabor
Tonight is New Year's Eve, and far off on the bizarre Mediterranean island of Al Amarja - the sort of place frequented by all manner of strangeness, loonies and confused American tourists - a group of customers have gathered in the seedy establishment of Sad Mary's Bar & Girl to enjoy time away from the rampant celebrations, thefts and violent crime that usually comes with New Year's Eve on the island. It looks like it is going to be a quiet night. Wrong. Bitter Tears at Sad Mary's Bar & Girl is a larp in the world of the 'Over the Edge' RPG about strange happenings in a strange place, where little is as it seems, potentially even reality itself.

Bloody Slippers
by Kristen Hendricks
The honor of your presence is requested at the marriage of Princess Aster of Iresine to Lord Rowan Davonte of the Nerissan Empire. There will, of course, be a ball.

Born This Way
by Rei England
Six young LGBT+ people arrive at university and meet for the first time. Their lives and relationships will be shaped and explored by the players over a thirty year period. A participant created freeform about the evolution of queer friendships and identities over time.

BTL - The Director's Cut
by Martin Jones

Six different Sci-Fi "Micro-Larps" with varying themes from Dark Cyberpunk, and Hard SF, through Hitchikers inspired Comedy. Previously provided at the "Across The Universe" event to rave reviews, "BTL" (bacronymed to "Bunch of Tiny LARPS) is back with revised content, and a slightly extended run time.

Each player will play five of the six games.

Closing Doors
by Rei England
This is a game about a group of old university friends at a reunion, who find themselves jumping through alternative universes. How differently could their lives have turned out? And what’s causing them to jump? Will they get the chance to choose which door to leave open, and which to shut forever?

Critical Path
by Amanda Brown, Jill Krynicki Dutcher, James Silverstein, Brandon Brylawski, Doug Freedman
Critical Path is a game of intense interpersonal drama and shifting perspectives, set aboard a prototype starship on its maiden voyage. Note: This game contains mature themes. Not for children under 18.

Delta Sector Helter Skelter (episode 2)
by Mo Holkar, Gary Jones, Traci Whitehead
The scoutship Deneb has fallen through a wormhole and emerged in the remote Delta Sector, tens of thousands of light years from home. The ship’s commander, Captain Selkirk, got left behind in normal space. This is episode 2 of the Delta Sector Helter Skelter series, but you do NOT have to have played episode 1 to play this episode.

Down the Line
by Laura Wood
You’re travelling home, the morning after a gathering or party, with a group of friends that you attended with. Last night things didn’t go exactly how you planned and now you’re trying to deal with the repercussions of that.

Ex Nihilo
by Theo Clarke, Steve Hatherley, Tony Mitton, Tym Norris, Mike Snowden and Karolina Soltys
A game on the nature of what it means to be human; scientists evaluating how their work has proceeded; androids evaluating their personal growth,

The scientists will be devising experiments to perform on the androids, interview topics etc., but there will be guidelines for doing that.

The androids will be continuously undergoing modifications to their personality, so the players should not mind having their characters change significantly, though gradually, during the game.

Five for Silver
by Mo Holkar
It’s been a year since the death of notorious pirate captain Tall Jane Silver, and the scattering of her officers and crew to the four winds. Tonight, they regather, at the sign of the ‘Buck & Ear’, to celebrate her memory… or, maybe, to reopen old wounds. Secrets will be uncovered, tears will be shed, perhaps blood will spill. It is as Silver would no doubt have wished… This is a short larp, only half an hour in length. But during the slot we will play through it five times, in different styles. We will be exploring some thoughts about how we build story, how we use emotion, and how we respond to each other’s play.

Last Boat Leaving
by Tony Mitton

It's 1987 in Silent Valley, a tiny, isolated community deep within rural Oregon. Over the course of three, widely-separated celebrations the inhabitants will love and lose, learn patience or despair - and perhaps finally discover why it's always 1987 here, and has been for a very long time indeed.

Love Cats
by CJ
Ordinary people living ordinary lives, waiting for the last bus on the Elveden Road stop by the chip shop, have the extraordinary fortune - or is it misfortune to encounter Titania, Queen of Fairies. Seeing lonely people, lost and adrift, she magically transforms them in to cats, and now they must seek out romance and meaning if they are to greet Midsummer's morn as humans once more.

Love Letter: The Crusade
by Rich Perry, Elyssia McCormick, Graham Arnold, Steve Hatherley
This is set during the turbulent period of the 3rd Crusade (1189-92) but is a game about romance, courtly romance, love, and the effects of war on relationships.

Mean Street
by Nickey Barnard, Nick Curd, Clare Gardner, Phil Dall, Megan Jones, Max Powell
It is 1924 and it is raining on Mean Street. It is always raining on Mean Street. Jazz and glamour under Prohibition hides gang violence as guys and gals party the night away. That's what people pay for, after all, when they sign up to one of Avatech Industries' fully immersive scenarios: come and enjoy the thrill of a real shoot out, love a torch singer or indulge in your greatest fantasy - however dark that might be. Nothing is forbidden on Mean Street... Mean Street is a heavily character-focused game with adult themes and lots of angst. Strictly nobody under-18.

Miss Maypole and the Case of the Wretched Admiral
by Graham Arnold, Nickey Barnard, Natalie Curd, Clare Gardner, Abi Kirby and Sue L
From much of the team that brought you Miss Maypole and the Christmas Pudding Affair we return to Blighty in the 1930s and step back into the world of stiff upper lips, stiff glasses of whisky and the odd stiff.

Miss Maypole and the Christmas Pudding Affair
by Graham Arnold, Nickey Barnard, Dream Cloutman-Green, Jon Cloutman-Green, Clare Gardner and Sue Lee
It's December 24th 1933 and tonight is the traditional Christmas Eve party which has been hosted by the Asquith-Jones family of Cerne Abbas, Dorset for at least three generations. Their next door neighbour and guest Theodore St- John Smythe had the audacity to die last night and it's thrown the seating arrangements for dinner right out.

Nap Time
by Elina Gouliou and Simon Rogers
It's the time of day for the sleepy five-year-olds in the nursery to settle down for their daily nap. They eat their milk and cookies, hear a bedtime story and a lullaby and then settle down to sleep. The players inhabit the characters and live the experience of being a sleepy child. There is nothing else to it!

Night Hawks - The Run for Ragnar
by Malcolm Campbell
The Twelve Colonies are under attack by an old enemy, and the last remnants of humanity flee for Ragnar Anchorage. Civilian pilots and military dropouts feud while they run desperate rescue missions to save as many as possible.

Ops!
by T’committee
This makes Consequences happen

Peace Talks
by Ray Hodson
The Gods walk amongst us and have children. The Titans walk amongst us and have children. The Titan Spawn and the Scions of the Gods fight for their parent’s right to rule the nine realms. But this is not the story of those fights. This is the story of a few dreamers and those that would oppose them. This is the opening salvo of Peace Talks.

Persephone's Choice
by Malcolm Harbrow
Persephone’s Choice is a retro-SF larp for 13 players set in the universe of Isaac Asimov’s famous robot stories. The players will portray diplomats, scientists, and robots as they debate Persephone’s — and humanity’s — future. It is inspired by the larp Persephone’s Gift by Daniel Kane and the MIT Assassins Guild.

Playdate
by Stephanie Marx, Drew Novick, Margaret Simkins, and Susan Weiner
In Playdate, a group of kids have been left with a teenage babysitter for an afternoon. There will be toys, craft time, pizza, and maybe some existential angst. Playdate is a game about children dealing with difficult issues. It asks how we know what is real, and whether that even matters.

Second Watch
by James Bloodworth, Steve Hatherley, Alli Mawhinney, Ric Mawhinney and Laura Wood
You are part of the second watch on the space tug Acheron owned by the GKS corporation and towing the Spero ark full of colonists to New Eden. You have just finished your cryo cycle and are about to start your year-long watch. On waking, everything appears normal…

Shadows Over Falkonia
by AJ Smith & Tony Mitton
And Still They Came ... Four years after the failed Martian invasion of Earth, a minor province of the ailing Austro-Hungarian Empire struggles to rebuild. Some favour independence for Falkonia, and seem unconcerned about the means they employ. Others seek closer links with the Great Powers, who have scavenged for Martian science and technology. Find adventure, danger and a touch of Mad Science in Falkonia!

Sign: A Game About Being Understood
by Kathryn Hymes & Hakan Seyalioglu
This game explores, using silent play, the way that human children can meet, not share any common language, but will spontaneously and organically create one, within a matter of hours. What vital first words will you feel you must convey to strangers, on the first-most encounter?

Sinews of Peace
by Alison Rider Hill
It is 1948. The Earl is dead - Long live the Earl. The funeral happened earlier today. The Lord Lieutenant and other worthies have left and only family and close friends remain. The last ten years of War, and post-war greyness, mean that this is the first gathering of the friends and family since 1938. Sinews of Peace explores the cost of war for the 'winners'. There may be angst - there may be romance - there are definitely consequences!

Spring River
by Susan Weiner, Vito D'Agosta, Viktoriya Fuzaylova, Nat Budin
Spring River is a larp about identity. It follows five individuals as they navigate the development of their identities and community aboard a generation starship. Players will portray aspects of these individuals.

Stars of Al Ashtara
by Brian Richburg & Alison Joy Schafer

Just beyond the next dune on the Eastern horizon rises the gleaming city of Al-Ashtara, renowned for its exotic wares and exquisite tastes. There are whispers, however, that the Caliphate might be starting to unravel - a fact which has not escaped the notice of those who wish to take advantage of the weakening rule. Friend and foe alike cast their eyes towards the night skies, looking to read their destinies in the stars... and perhaps find the means to change their own fate.

Enter a world where allegiances shift like the desert sands, where the schemes are as intricate as the silks - and in the bustling marketplace the only thing more elusive than the sweet smell of incense on the desert breeze is the band of thieves slipping between the merchants' stalls. The Stars of Al-Ashtara illuminate the enchantment, mystery, and danger that await you in an Arabian bazaar - where everyone has a secret.

Super-Villain Academy
by Marc Blumberg & Friends
It's Graduation Day and the annual cocktail reception, the Headmaster schmoozes Alumni for donations, the faculty gets drunk and hostile, and the top students get to show off their graduation projects. What a time for one of the Deathtraps to go missing...

The Borden Legacy
by Nickey Barnard, Phil Dall, Dave Dorward and Clare Gardner
Three hundred years ago the Great Old Ones took the world. All praise to Them. It is now 1892, and in a small New England town, citizens are far more concerned with who murdered local businessman Andrew Borden and his wife than with existential concerns of Gods walking among them. Come to the reading of Andrew's will and discover what will ultimately prove the stronger - family, blood or loyalty?

The Drinklings
by Anna-Karin Linder and Mo Holkar
A group of friends meet regularly in a pub, in Oxford in the 1930s. They all work as respectable and esteemed scholars at the ancient university, but they all also write fantastical fiction in their spare time. The larp is made up of scenes depicting a series of their monthly meetings, at which they talk about their writing and how it's going, and bounce ideas around the table. The last scene, set much later, involves a group of critics discussing the work of these giants. This is a light-hearted larp, with themes of friendship and the tension between support and envy/competitiveness. When your friend gets a book contract for the work you've been helping them with, while your own (far superior!) masterpiece languishes unrecognized, how do you feel? What will the judgement of history have to say about you?

The Dying of the Light
by Nickey Barnard, Richard Evans, Rachael Hodson, Alli Mawhinney, Tym Norris and Mike Snowden
The earth is teetering on the brink of ecological disaster and only the corporations who de facto rule the world are able to do anything to save it. But in this high powered atmosphere of shifting allegiances, AIs, clones, cults, pleasure houses and ruthless mercenaries, is the fate of the world an important enough reason to be able to work together?

The Omega Expedition
by Brian Williams
It was meant to be a simple scientific expedition to Antarctica. Then something went wrong, the storm came in and you had to hunker down. Now the storm has cleared and you need to summon your rescuers. But something happened during the blizzard...

The Sea of Lost Ships
by Roderick Easton
During the Age of Sail, after a dramatic storm, two ships find themselves stranded in the middle of the Sargasso, surrounded by the rotting remains of previous becalmed vessels. All is not as it seems, and the survivors will need to deal with sorcery and weird science if they are to escape.

The U-Geneva Convention
by Ben Cole, Natalie Curd, Nick Curd, Helen Garvey & Helen Jones
October 1945, the second World War has just ended. The Allied effort was greatly aided using U-Gene soldiers. U-Genes are genetically enhanced people to have enhanced strength, reflexes & speed to the limit of human potential. With ratification merely, days away leading figures from Science, Military and Political backgrounds as well as leading U-Gene’s themselves have gathered at Lake Geneva to discuss forming a UN body to regulate their future.

Toil and Trouble
by Kristen Hendricks and Warren Tusk
A story of destiny, hard choices, love, and magic. Three witches cast a mighty spell to determine the fate of three noble heroes, who have their own opinions on the matter.

Victoria Junction - all change please, all change!
by Nickey Barnard, Jerry Elsmore, Alex Jones, Sue Lee, Tym Norris, Mark Steedman
Victoria Junction All change please, all change! A Question of Station

The sleepy junction station at Temple Normanton, where the privately owned Woodthorpe Junction Railway meets the North Midlands Railway, has become a hive of activity today as it prepares for the arrival of Her Imperial Majesty Queen Victoria.

Villains Anonymous
by David Cartwright, Jenni Wildman
The villains of fable and myth have been called upon to answer for their crimes, to address their failings and make good for their bad deeds... by attending Court Ordered Group Therapy

Winning the Peace
by Alison Rider Hill, Heidi Kaye, Michele Minett, Ben Allan, Kevin Jacklin
The Armistice was signed on 11th November. It is now a few days later. You are on your way back to England on a train from Mons to Etaple and wondering what the future will bring

Do you have a game for us? If so, please bid your game! If you're not sure, then take a look at our bidding FAQ, or contact the Bid Committee Chair.