"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Lucky Consequences starts in 37 days, 12 hours and 17 minutes!

The Sea of Lost Ships

A Spanish ship hunting pirates and an English vessel carrying members of the Royal Society are both suddenly caught in a powerful storm that blew up out of nowhere. It eventually becalms them in the middle of the Sargasso Sea, damaged and with compromised supplies. To everyone's surprise, a motley collection of survivors already inhabit one of the surrounding hulks.

Maybe, between them, they can get one or more ships repaired and find a way to leave. But first, they have to find some common language and what it is that brought them, and is keeping them, here.

This is not a historically accurate game: expect fantastical plot elements and anachronisms.

Author(s):Roderick Easton
Game EMail:tonbo DOT karasu AT gmail DOT com
GM(s):
Roderick Easton   
Victoria Lawford   
Lead GM:Roderick Easton
Information for Players:It is my intention to distribute the character sheets at the start of the game. However, all of the characters have been aboard a ship sailing the Atlantic during the Age of Sail, before being stranded in the Sargasso. Hopefully, this is enough to enable costuming.
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 7 / Max: 13
Total Players: Min: 7 / Max: 13
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Easton, Roderick

Roderick is now working his way through a backlog of one-off LARPs that he has written and run at the Conpulsion gaming convention in Scotland, and converting / updating them to Free-form standards and expectations.

Lawford, Victoria

Been running and playing in LARPS for 30 years now.:) Excited to be running another game at Consequences this year!