Mythic Consequences, November 21–24, 2019, Naish Holiday Village, Christchurch, Dorset
Mythic Consequences starts in 64 days, 23 hours and 10 minutes!
A Mid Winter Fayre in 15th Century England , 1484, the reign of Richard III.
A group of small villages are gathering for the local festival. The Duke allows them to use his grounds twice a year where they meet, trade and dance. The three villages are quite competitive and how well they do affects their status in the region for the next six months.
This is a sandbox style game with opportunities for role-playing, politics, investigation and trade. Players will be given personal goals relating to their own narrative, and also group goals relating to the success of their villages. Typically, players will want to improve their positions, trade goods with their neighbours, find spouses for their children, and secure patronage from the Duke. Some players may also wish to investigate the death of the girl from the previous year, or other mysteries that may be revealed during the course of the game. The game is also an opportunity to explore what life was like in Medieval Britain.
|Author(s):||Vicky Harris (Bettelheim) and Mike Nudd|
|Game EMail:||vrbettelheim AT hotmail DOT com|
|Lead GM:||Vicky Harris|
|Information for Players:||I will send out character hints a month beforehand and full character sheets a week before. It will not be intensive reading. Medieval costumes would be awesome but not absolutely needed.|
|Male Players:||Min: 7 / Max: 10|
|Female Players:||Min: 7 / Max: 10|
|Neutral Players:||Min: 4 / Max: 10|
|Total Players:||Min: 18 / Max: 30|
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2019 marks the year I've actually co-written a game, ready to play! True madness has descended upon me.
Harris (Bettelheim), Victoria
Vicky loves the opportunity to wear amazing costumes, watch how people interact in difficult situations and in particular play characters that are far away from how she is..... And is always partial to a glass of red wine.
I've been gaming since I was a teenager and have been interested in all forms: RPGs, LRPs, CCGs, board games, miniatures.
While at sixth form I worked at the local Games Workshop, and at university went on the found the Frothers Unite - UK! fantasy miniatures web forums.
I've been playing the Vampire: The Eternal Struggle card game since 1994 when it was released, and after a stint playtesting cards for White Wolf, I am now design cards for the game, now republished by Black Chantry Productions.
I have written freeform 'blast' LRP games for many years, but have not engaged much with organised LRPing. Through my interest in Vampire I was the VST for Requiem for the Isles of Darkness for a year, which culminated in running a regional event in Essex for 100 people, but it was a very mixed experience, and I'm not likely to ever do that again.
I am also a freelance board game designer with 3 published games in my name to date. The most recent of which is Dice Hospital, which just closed a very successfully Kickstarter campaign for expansion content. The official Captain Scarlet board game for Modiphius Entertainment should be next up before the end of 2019.
Through Modiphius I've also ended up doing a bit of writing for Vampire: The Masquerade 5th Edition. The opening pages of the Storyteller's Toolkit are all my words (sadly uncredited) but I am contributing substantially to the Fall of London campaign book due to be released before the end of 2019.