You are a group of young geniuses at the start of your academic careers, looking to make a name for yourselves. You met each other when you formed a team on an online forum called ‘Hypotheticals’, a prestigious board where teams of academics prove their worth by researching solutions to an increasingly complicated hypothetical scenario.
The newest challenge is about to be announced, and the winning team will gain global recognition and access to research resources and grants. Over the course of the next year, you will research and answer a new set of questions about a hypothetical problem.
You are meeting your team by video chat as soon as the new challenge is posted.
But what is the mystery of the Hypotheticals board? And can your team solve their own problems first?
Hypothetically Speaking is a game about mystery, brainstorming, and science for six players. A big part of the game is about problem-solving a relatively complex real world hypothetical scenario. No player skills or expertise are required, but you need to like problem-solving and debating solutions.
You might like this game if:
* You enjoy speculating about science fictional technologies.
* You enjoy team problem-solving.
* You enjoy moments in which characters aren’t certain what the right thing to do is, and may argue about their decision.
* You like your roleplay to have choices about how to achieve your character goals, or whether to change them during the game.
* You enjoy investigating mysteries (or protecting them).
* You enjoy playing smart characters who can have weird ideas and then make them happen.
* You enjoy roleplaying the dynamics of a small group of teammates or co- workers.
You should probably NOT play this game if:
* You don’t enjoy making surprising or important discoveries mid-game.
* You don’t like discussing science or thinking up clever things your character could make or do.
* You don’t like the ‘hypothetical crisis scenario’ style of problem- solving.
* You want your roleplay primarily focussed on intense personal interactions such as romance or revenge.
* You don’t like feeling under time pressure.
* You don’t like sending text messages to GMs (or receiving them) during the game.
The game will include half an hour of briefing and character introductions, and then three 50-minute play sessions separated by ten-minute breaks.
|Author(s):||Daniel Taylor, Rei England|
|Game EMail:||taylor DOT df AT gmail DOT com|
|Lead GM:||Daniel Taylor|
|Information for Players:||Pregame material will be a general briefing (about three pages) with the
game background, rules, and schedule, and a character sheet (3 to 4 pages).
Costume is 'modern Earth academic' for all characters.
No content warnings for game content but some player's backgrounds include potential issues (long-term disabled family member, isolated religious upbringing, childhood parental divorce) which a player might mention in game. The casting form includes a question enabling players to opt out of having these issues in their background.
The game can have a fast pace and includes text messages from the GMs while roleplaying in the voice chat. Players with sensory or information processing issues may wish to contact the GMs for additional assistance.
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 5 / Max: 6|
|Total Players:||Min: 5 / Max: 6|
|You must be logged in to signup for this game|
Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. Rei is descended on one side from a mysterious orphaned farm boy, which may explain the suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Rei's early diet consisted almost entirely of books, and later years involved being inducted into a mysterious local group listed in the phone directory only as a satanic cult, where Rei learned to wage war and perform magic while hordes of people insisted on giving Rei expensive pieces of cardboard. Rei finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends weekdays disguised as a mild-mannered insurance risk mathematician, and evenings and weekends learning how to fly, poledancing, climbing silks, studying whichever subject seems fascinating this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes Rei gets confused and turns up at work in silly costumes. Rei uses a time machine to fit in freeform writing into this busy schedule, which is the only explanation for the 5 theatre style LARPs, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that Rei has nevertheless managed to churn out. Rei's concentration span is often ooh shiny.
A long-standing gamer and tabletop GM, Daniel recently made a triumphant return to his favourite hobbies: freeform writing and crushing the nations of the world beneath his stylish yet practical black leather boots.
Join his coalition of terror now, and you will be rewarded when the new order rises.