Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
Keep it in the Family
All families have secrets. Some families are very good at keeping them… But when one comes out, others may follow. What will happen when you’re dragged out into the light? Will you Keep it in the Family?
Six characters meet at a family dinner. Each has a secret. Each is torn between love, loyalty, and fear of exposure. During the course of the larp, all these secrets will come out – this is not about whether secrets can be kept or not. It’s about what happens when they emerge.
The larp will play out during a succession of scenes that prelude, make up, and epilogue the dinner party. Not all characters will be involved in all scenes (the so-called ‘spotlight scenes’ structure).
The characters are designed skeletally, and players will flesh them out together during a preparatory workshop preceding the larp. There will also be a debrief afterwards to help process the emotional effects of play.
Recommended for people who are interested in tabletop storygaming and in Nordic-style larp. And/or who’ve enjoyed The Outsiders or None but the Brave that I’ve been involved in running the last couple of Consequenceses.
(This larp was heavily inspired by Ashley Griffiths' A Family Affair, which I strongly recommend.)
|Game EMail:||mo AT epic-experience DOT org DOT uk|
|Lead GM:||Mo Holkar|
|Information for Players:||Keep it in the Family has a contemporary everyday setting, so there are no special costume requirements, and no unusual health and safety considerations.
During a preparatory workshop you will flesh the character out yourselves around their predesigned skeletons.
The larp contains adult themes and material. This is at 'melodramatic' level rather than 'grim' level – it is not intended to be emotionally gruelling or painful.
|Male Players:||Min: 2 / Max: 2|
|Female Players:||Min: 2 / Max: 2|
|Neutral Players:||Min: 2 / Max: 2|
|Total Players:||Min: 6 / Max: 6|
Mo spent twenty years writing freeforms as part of the Epic Experience collective.
Lately he's been writing stuff with other people, including some experimental-style bits and bobs at this Consequences, influenced by Nordic larp and by story games. Watch out!
Mo is also responsible for maintaining and upgrading the Consequences website and database system.