Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
The Constanta Blockade
Seven years after the war the Federation’s grip on the once-rebellious Outer Worlds ratchets ever tighter. Even previously free ports, which stayed as neutral as possible during hostilities, suffer as shipping licences get awarded exclusively to large, core-based megacorps and all other transportation risks classification as smuggling.
Constanta Station is one of these free ports. Long-reputed a safe base for free-traders of all stripes and protected by a highly-organised ruling gang, the station has suddenly come under full interdiction by the Second Fleet. The reason is unknown, but rumours abound.
Is it due to the reported death of the station’s semi-legendary gang boss? The reappearance of a pro-independence leader long thought dead? Rumours of a horde of stolen art treasures? Or something deeper and larger? Something which means that everything may be about to change…?
As the interdiction tightens locals, travellers and traders find themselves trapped in Rico’s bar. Here they can share the rumours and try to find ways to escape the blockade.
The Constanta Blockade is a fairly dark, fairly hard science fiction game inspired by an increasingly distant Joss Whedon TV show. It is the fifth in the Kestrel series and some characters and themes from previous episodes reappear. However many characters are new and no knowledge of the series background or of previous episodes is expected or required.
|Author(s):||Tony Mitton & AJ Smith|
|Game EMail:||tony AT tonymitton DOT com|
|Lead GM:||Tony Mitton|
|Information for Players:||A fairly traditional game, albeit the character sheets are getting a little long nowadays|
|Male Players:||Min: 6 / Max: 6|
|Female Players:||Min: 6 / Max: 6|
|Neutral Players:||Min: 4 / Max: 4|
|Total Players:||Min: 16 / Max: 16|
AJ appears under a contract from Rent-A-GM™.