"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Love Letter

Love Letter is game about relationships, how they change, endure and survive or not when the outside world is itself in turmoil.

Set against the backdrop of World War II , the game starts with the characters meeting for an evening out before the men go off to war, this last chance to say goodbyes, and against the fear it might be the last time they see each other, but with for some there excitement of finally getting a chance to give Jerry a beating.

When the characters meet again - will their relationships still be intact or will the ravage of war have also put those under stress ? What has time apart from each other made clear to each couple ?

While it is not intended that this game deals with sensitive issues, during playtesting it was clear the game does have that potential.. Due to this I hope to provide very brief preliminary hints early in the casting process, to allow players to raise any issues.

Author(s):Natalie Curd,Roger Gammans,Eylssia Mccormick, Richard Perry
Game EMail:rgammans AT gammascience DOT co DOT uk
Roger "Roger G." Gammans    rgammans AT gammascience DOT co DOT uk
Su "Su" Jolly   
Lead GM:Roger Gammans
Game System:n/a
Information for Players:Although the core of this freeform is about romance, it touches sexual activity, and the pain at the end of relationaships.

Some people may find these subjects disturbing ,and while characters are within range depicted in films it is entirely possible that given how romance can evoke stroing emotions that some players may react strongly to the material.

The GMs understand this and will have a casting questionnaire to ask about the trigger we have already know about will attempt to cast away form this -but it is vital you let a GM know if you anything is going to be a problem.

Male Players:Min: 6 / Max: 6
Female Players:Min: 5 / Max: 6
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 11 / Max: 12

Gammans, Roger

Apparently I should have a bio.

I've written some games at peaky, and sometimes even run them at consequences.

Jolly, Su

Started her gaming career as "gamer girlfriend, frock fairy and ornament" at an embarrassingly advanced age. (If you recognise this quote you might be as old as I am or older). At an even more advanced age, has to concede that she might be OK at this. Previous credits include Squaring the Circle, Night Train, Dr Nefarious and the Paradise Project, moonlighting as Fest LARP crew, and some other games that deserved to be strangled at birth. The Dying Earth game is the game she always wanted to write!