Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
Jury Duty This is an experimental game for 12 players. Have you ever thought, after an argument that you wish you had said something you didnít say at the time? Have you ever wondered what would have happened if you had done something differently? Have you ever wished you could have stopped someone doing or saying something? Imagine if you could go back thirty seconds and change one thing? You are a member of the jury in a murder trial. You have been listening to the case for five days and this morning the judge sent you out to consider your verdict. For the past four nights you have been staying in an hotel, in separate rooms, with strict instructions not to talk about the case or look at any media coverage of it. You now have to reach your verdict. Once signed up players will design their own character in a short biograph (500 words max). The players can pick up to five abilities for their character from a list supplied, but must pick the same number in flaws, also from a list supplied. The Bios must be emailed to the GM no later than one week before the game. All contact details as per the Consequences website. Character sheet and game details will be handed out at the Convention. The game can be scheduled for 4 hours but may well be completed in less. It will definitely be concluded by vote by the end of the session.
|Game EMail:||gwaunquest AT gmail DOT com|
|Lead GM:||Fiona Lloyd|
|Information for Players:||Costuming is at players discretion. Adult themes but nothing x rated No system knowledge or pre reading required but players will design their own character.|
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 8 / Max: 12|
|Total Players:||Min: 8 / Max: 12|
I think I am the oldest attendee - I certainly feel like it
Having writed a game by accident and then had to alter it into another game I thought I should probably write a proper one.
I have written for the stage a lot and dabbled in story writing and done lots of GM writing for TT and some for LARPs. I have only one objective with games and that is to have as much fun as possible - with a bit of angst thrown in for balance.
I live on the Time/space rift so life is always a case of jumping from ledge to flagpole whilst dodging the flying mutants and solving a 3D puzzle whilst stopping for the occasional Tequila.