Kaleidoscopic Consequences, November 23–27, 2017, Naish Holiday Village, Christchurch, Dorset
The world is changing. Old powers are stirring. There is a feeling of unease among the Supernatural communities, that something or someone out of sight is manipulating events on a universal scale. Even the Gods and the Fae Queens are worried. And always, when they talk of impending change, they look towards the Outer Gates. It could be that this party is at the precipice of some terrible game-changing event.
Queen Mab, the Queen of Air and Darkness and Queen of the Winter/Unseelie Court of the Fae, is throwing a Masquerade ball in honour of the Winter Solstice. The Summer Court will be present to hand over the mantle to Winter as it comes into ascendance. Another function of this ball is to gather interested parties to the signing of the Unseelie Accords of a new signatory. The Paranet, a collection of low-level magical practitioners, wish to become signatories to the Accords. Sides will be heard, and votes will be cast. Queen Mab, as the keeper of the Accords, presides over this decision.
This will mostly be an information gathering and political game. People can switch sides, make and break alliances. History and technology are the same in this game as they are at present in the world. This game is set in the universe according to the Dresden Files. The supernatural world exists within the mortal world, and is not making any attempt to hide, but the majority of people do not want to know that magic and monsters are real, and that they are so hopelessly outclassed by them, and so they close their eyes to it.
Although this game is set in the Dresdenverse, Harry Dresden will not be appearing, and nor will any of the other characters from the books, [with the exception of Mab, who will appear very briefly played by a GM]. For readers, this game takes place during the timeline of events in Small Favours, but on the opposite side of the Atlantic, far from where those events are happening.
The Accords are the deep magics of hospitality, and will be explained in detail in the game material. The basics are that no-one can get hurt unless they consent to it. Duels can be agreed and fought, but they can also be refused. Anyone who breaks the rules will be subjected to the full and extensive wrath of Queen Mab herself. If a signatory to the Accords breaches them, Queen Mab may choose to remove their signature. [This means that character death will not occur without some very serious consequences]
|Author(s):||Claire Ryder and David Cartwright|
|Game EMail:||kharachslittlesunbeam AT hotmail DOT co DOT uk|
|Lead GM:||Claire Ryder|
|Information for Players:||No previous knowledge of the Dresden Files is needed, as blue sheets with
full details of the background will be provided, but it is very important that people without prior knowledge of the setting
read the blue sheets thoroughly to get the most out of the game.
The Masquerade ball is an opportunity to dress as something that you are not. For frocking purposes, this means that you can go as much or as little as you want. A winter knight could dress in jeans. A human wizard could wear wings. E.t.c. e.t.c. Frocking is not required due to the above, but always actively encouraged!
|Male Players:||Min: 2 / Max: 4|
|Female Players:||Min: 2 / Max: 4|
|Neutral Players:||Min: 14 / Max: 20|
|Total Players:||Min: 18 / Max: 28|
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In a parallel universe Cary Elwes and Andre 'The Giant' had a romantic tryst on the set of The Princess Bride. The resulting offspring was raised in the spirit of Inego Montoya and brought to this plane of reality by the Trickster God Loki.
This Peroxide Starbucks Viking Pirate is known to most as 'Dave' and enjoys Zombie films, Sci Fi and Fantasy books, Pina Colada's and getting caught in the rain.
Hanbury was born, at an early age, in California. He was stolen from a medical research laboratory to live in an earthquake zone, where he promptly developed an interest in entymology, rocketry, and positive thinking. He then moved to Europe, where he was carefully trained in riding, fencing, glass blowing, firearms, aerial navigation, the double bass, survival, and unarmed combat and began infiltrating the british aristocracy. Cunningly disguised as a TV celebrity, he has brought down six companies into bankruptcy or takeover, and continues his mission by posing as a writer of freeforms. He is believed to be partly responsible for at least six freeforms, and a number of rubbersword LARPs and tabletop games.
"A gorgeous misanthropic lunatic obsessed with heavy weapons and tea"- As per Heather Law
Born in Liverpool Mark emigrated to Yorkshire at a young age. Since then he has fought to be accepted by the wonderful but strange Yorkshire folk around him.
Life was good until a shocking event left him questioning everything. Over a few years he discovered his three closest friends (Amy, Lyn and Rae) were really family, and conventions with his tribe were awesome.