Kaleidoscopic Consequences, November 23–27, 2017, Naish Holiday Village, Christchurch, Dorset
An August Moon...
AUGUST 1943 There is a full moon tonight, and the barn is decorated, and the big dance is about to begin. The boys and girls of the confirmation class of 1940 are all 18 now, and they are looking for fun, to find a good husband, or to find a good night. The bonfires are burning on the beach, the cider barrel is open, and the fiddler is ready to lead the dance tune. The problem is everyone knows each other, and even schoolyard sweethearts understand that familiarity breeds contempt... If only the German kids from the base were not banned form coming to the dance, and locked behind the wire!
Life in the village has always been slow, but the Germans have certainly shaken things up. At first everyone just tried to get on with them, and the German girls from the Luftwaffe Women's Training camp came to dances held in the barn where Per Rasmussen played fiddle and everyone drank the sweet sweet cider...
Then the Germans built the big dishes that supposedly track planes; then the rockets began to flash overhead, V2's fired from Peenemunde just over the horizon, and as you ice skated on the frozen sea one night you watched the British planes dogfighting Me-109's overhead. The tracer of that fight far above formed fireworks as you kissed the Larssen boy for the first time.
Then RAF pilots landed not far from the village, and the Resistance came from Lolland and spirited them away, just as you helped spirit the Jews across to Sweden when the Nazis came for them. The Gestapo arrived, and began to round up people who did not do what they wanted: and while they have never troubled the village the fact it has been two years and the boys still haven't managed to lay the concrete right for the runway might bring their wrath upon you.
Now attitudes are hardening, and the Germans have given the government an ultimatum to hand over all prisoners found guilty of sabotage, and all enemies of the Reich. That is all Copenhagen stuff though - it won't effect us here in Falster will it?
The drone of planes approaching, and then overhead in the moonlight a vast armada of big silver birds -- Yankee bombers! There must be dozens -- no hundred of them, and they are passing directly over the village. Then coming up the street, a handful of strangers, youth from Marielyst or NykÝbing invited by Elmond perhaps? And then a Rolls Royce approaches - the Baroness, the beautiful English lady with the castle across the Gulborgsund - what does she want *this* time?
A game about romance, families, espionage and community in a rural backwater unknowingly at the heart of critical events of the Second World War...
|Author(s):||CJ (& GJ) Romer|
|Game EMail:||chrisjensenromer AT hotmail DOT com|
|Lead GM:||CJ Romer|
|Information for Players:||If you have played one of my freeforms before, this is closer to Last Flight of the Albatross or Lost Souls than any of the others. A traditional UK Freeforms sort of game, with character sheets and lots of plot. In fact more plot than any game I have ever written, and a slightly longer run time (three to four hours)
COSTUMING IS ENCOURAGED: 1943 prosperous Denmark actually looks more like 50's America in terms of fashion than 40's Britain. The characters are young, hipster Danes so a 50's rock n roll sensibility and shades works well. Older characters should take their lead from 40's Hollywood - Cary Grant, Carole Lombard, etc or wear simple rustic peasant clothing if you want to not stand out.
The sexual orientations of characters are diverse, and attitudes to gender are as up for grabs as much as anything else as youth question tradition. If you want to play something specific the Casting Questionnaire will enable us to make the necessary arrangements
|Male Players:||Min: 6 / Max: 7|
|Female Players:||Min: 7 / Max: 8|
|Neutral Players:||Min: 3 / Max: 5|
|Total Players:||Min: 16 / Max: 20|
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Jensen Romer, Christian
CJ ("Christian Jensen Romer" was a fantastic pierce of baptismal bluff by his parents to make him sound more interesting than he really is)is a ghosthunter, psychical researcher and research parapsychologist in the 'Real World'.
In the world of games & conventions he is a fairly average kind of chap, who enjoys talking too much, playing boardgames and has written a number of RPG books for several systems, but most recently his contributions have mainly for Ars Magica 5th Edition. Or so he would have you believe...
CJ was a teenage Goth, and went on to a university career where he aspired to becoming "The Byronic Man", and succeeded only in becoming "mad & bad" but is rarely "dangerous to know". A debauch'd seducer of ladies,his wicked heart and sinister demeanour hide only macabre ancestry and terrible secrets. Gothic Consequences is the kind of place where innocent maidens and stout-hearted youths must use all their wiles to avoid his baleful influence.