Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Born This Way
A group of young people meet at university and become fast friends. Each of them knows they are not like most people; each of them is struggling to accept themselves and be accepted for who they are. Over the next thirty years, as their lives unfold and they grow into themselves, they will be there for each other, through good times and bad.Born This Way is a LARP about LGBT+ friendships and the importance of chosen family. The game is intended to explore themes of acceptance, identity, relationships, and expression, and how those things evolve throughout our lives.
Character outlines are given, and players will expand upon these in the initial workshops. Play will take place with a series of scenes
|Game EMail:||solitude_saiyajin AT hotmail DOT com|
|Lead GM:||Rei England|
|Game System:||Card selection for life events and relationship development|
|Information for Players:||The game may deal with some serious issues, and includes a post-game guided
decompression session. The game is intended to depict the lives of queer people, and as such, is
likely to include examples of people dealing with discrimination. As this game includes people exploring
their sexuality, I would not be surprised if sexual references or discussions of sexual experiences were to
come up in the game. Players will be able to specify anonymously in
advance or on the day any topics that they do not feel comfortable
addressing and these will not be included.
There will be a general pre-game brief which is likely to be around 5-6 pages, but it is provided for the information of the players and reading it is not required. A small amount of reading and writing may happen during the pre-game workshop, but this can be worked around if that would cause difficulties for anyone. No specific costuming requirements.
The game is written with the explicit intention that all characters are LGBT+ in some way. Anyone is welcome to play, though players should expect to take their depiction seriously.
Note: This game is inspired by the game 'Women on the Verge' by Mo Holkar
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 4 / Max: 6|
|Total Players:||Min: 4 / Max: 6|
|You must be logged in to signup for this game|
Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. Rei is descended on one side from a mysterious orphaned farm boy, which may explain the suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Rei's early diet consisted almost entirely of books, and later years involved being inducted into a mysterious local group listed in the phone directory only as a satanic cult, where Rei learned to wage war and perform magic while hordes of people insisted on giving Rei expensive pieces of cardboard. Rei finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends weekdays disguised as a mild-mannered insurance risk mathematician, and evenings and weekends learning how to fly, poledancing, climbing silks, studying whichever subject seems fascinating this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes Rei gets confused and turns up at work in silly costumes. Rei uses a time machine to fit in freeform writing into this busy schedule, which is the only explanation for the 5 theatre style LARPs, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that Rei has nevertheless managed to churn out. Rei's concentration span is often ooh shiny.
Jules is sweet and innocent and ignorant in the ways of GM'ing LARPs. Let's see how long that lasts!