Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
Night Hawks - The Run for Ragnar
Inspired by the rpg Night Witches, but in a setting rather similar to the BSG reboot - a rag-tag collection of civilian pilots and military dropouts are gathered together to gather the last human survivors and take them to a rendezvous on the edge of the Twelve Colonies.
Ex-military types look down on civilians, there are tensions between those from different colonies, and difficult choices to make about who can be saved. As tensions rise, will they have consequences when our pilots launch their ships and head into danger to rescue more survivors?
Most of the characters will be pilots and navigators - but there are also roles for a commanding officer, a chief engineer, and a medic.
|Game EMail:||malcolmc AT skirnir DOT com|
|Lead GM:||Malcolm Campbell|
|Information for Players:||This game explores social tensions between different groups, using "civilian vs
military", and "colony vs colony" to represent the prejudices that exist. We'll
ask players to keep real-world discrimination out of the game.
This freeform is split into three Acts, taking place between the missions, and focussing on making difficult choices while feuds between pilots and crew simmer below the surface. The missions themselves are run as short interludes that expose the choices our characters made during the preceding Act. Characters can suffer stress, harm, and die during the missions - usually as consequences of decisions made during the acts. (If your character dies, you can take on the character of a rescued survivor).
The Acts contain social conflict - resolved using cards when necessary.
Pre-game brief will be about half a page of A4, and costume is not essential.
|Male Players:||Min: 0 / Max: 0|
|Female Players:||Min: 0 / Max: 0|
|Neutral Players:||Min: 9 / Max: 12|
|Total Players:||Min: 9 / Max: 12|
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I've been playing and running freeform games since the '90s, mostly with groups of friends, and friends-of-friends, in old historical buildings from the Scottish Highlands to a Palladio Villa in Italy. I like trying new things, both as a player and a game writer. And I like meeting new people too. Just as well, as I've never been to Consequences before, and know almost no-one. So, that'll be me hooked, then.