The physical Notorious Consequences is Cancelled due to the current Covid-19 situation. Instead, we plan to run an online convention throughout November. More detail will be forthcoming as we work out the details.Select game to view:
21st Century Fake News
by Malcolm Campbell and Mo Holkar
Much to the surprise of The Party and The Opposition, a new President with no political experience has been elected. They’re a celebrity who campaigned on populist ideas – nominally as a member of The Party, although The President’s policies aren’t always well aligned, or even consistent. But through The President, The Party is in power, and they’d like to stay that way. The characters are The President’s spin team, working hard to make the government acceptable to the people by putting a favourable take on a succession of news stories.
by Graham Charles, Natalie Curd, Nick Curd and Tony Mitton
A year after a tragic fire, you and your friends meet up to commemorate those you lost, and face the horror of what happened. Perhaps you will even set things right.
A Dream is Just a Dream
by Graham Arnold, Martin Jones, Sue Lee
It is 1951 and time has gone by since the events of Casablanca, and the Charles’s investigations. Can a novel therapy using drug-induced shared lucid dreams revitalise the marriages of Nick and Nora Charles, and Victor Laszlo and Ilsa Lund, or will they find that their futures lie apart?
by Nickey Barnard
In a dark future, a galaxy riven by interstellar war must find a means to rebuild. Will the existing totalitarian regime find a way to remain in power? Or are the rebel forces strong enough to prevail? One person's terrorist is another person's freedom fighter, after all - which side will you be on? Or are you just happy enough to pillage the corpses? Set in a Blake's 7 alternative universe.
Arsenic & Lies
by Karolina Soltys
It is 31 December 1919 and the party at Weatherby Manor is in full swing. The guests exchange furtive whispers of intrigue, blackmail and forbidden love. At midnight, a glass of poisoned champagne shatters, dropped from a dying hand. The family has to find – or frame – the killer before the police start looking too closely into their secrets.
by Alli Mawhinney, Megan Jones, Malcolm Campbell, Nick Curd, Natalie Curd
The Earth is dying. Humanity’s last hope rests on two colony ships, and a 2000 year journey to a distant, habitable planet. Aboard, the colonists and crew have slept in stasis, while the AI computer looks after the ship.
Now, finally, the ships have reached their destination. It’s time to wake up …
by Michaela Aschan, Michael Bryant, Buster Jangles, Tym Norris, Petter Olsen, and Traci Whitehead
The medical research department is the pride of Lacrosse University, and for many years it has been led by the brilliant Professor Hawkins. The professor recently died, the department is in turmoil, funding is uncertain, there is rivalry and infighting among the academic staff, and worst of all, reorganization needs to happen.
Better Living Through Robotics
by Written by Elizabeth Fein, Eva Schiffer, Jaime Frey, Kathleen De Smet, and Keith A Darron
In the BioDome, the last known outpost of human civilization, life is as beautiful and technologically advanced as we always pictured it would be: flying cars, automated kitchens, and of course, personal robot assistants. Robots, so helpful and affordable these days, allow humans the life of ease that they deserve. And, despite all of them having individual personalities, they are completely trustworthy because every one of them is programmed to obey the Four Laws above all else. These everyday wonders are all thanks to the benevolent corporation Solar Energies! Solar Energies runs the BioDome that makes our lives possible and produces the new technologies that make life a joy. Its founder and CEO is the genius who harnessed solar power even after the Catastrophe blackened the skies. Now she has called a family board meeting to decide who among her children will succeed her as CEO. They have come, with their loyal robot assistants in tow and a multitude of secrets to hide. Like all utopias, it is not as cheery and light as it seems.
by Kol Ford
A high class post apocalyptic dining experience about diplomacy, society and cannibalism. Players take on the roles of the directors of the Hotel Excelsior as they prepare to vote on Hotel Policy for the upcoming winter.
Born This Way
by Rei England
Six young LGBT+ people arrive at university and meet for the first time. Their lives and relationships will be shaped and explored by the players over a thirty year period. A participant created freeform about the evolution of queer friendships and identities over time.
Bottom of the Garden
by Ben Llewellyn
Comic freeform set in Fairyland gone emo. Fairyland is worse, the world is worse, and it's all your fault. So saith the angel that appeared while you were listening to headbanging music and thrashing around at your last fairy revel. It's up to YOU to fix it!
By Airship Across Amazonia!
In 1887 the experimental airship AS Jubilee sets off on her maiden flight, crossing the Atlantic Ocean and attempting to reach Lima, Peru. On board a group of heroic adventurers seek to find the lost explorer Professor Parkeston deep within the jungles of the Amazon and perhaps locate the mysterious city of gold, El Dorado!
by Amanda Brown, Jill Krynicki Dutcher, James Silverstein, Brandon Brylawski, Doug Freedman
Critical Path is a game of intense interpersonal drama and shifting perspectives, set aboard a prototype starship on its maiden voyage. Note: This game contains mature themes. Not for children under 18.
by Tony Mitton
The sole surviving lifeboat of Sakura Season drifts almost without power, far from any shipping lane. Its occupants have little hope until they make a chance discovery deep in an asteroid field within Drake's Nebula.
by Vilde Herning, Nils Hiorth, Magnar Grønvik Müller, Martin Nielsen and Linn Eik Pilskog
Fallen Stars is a game about old things, once beloved by their owners, but now discarded and no longer cared for. As they languish at a flea market, the items dream back to their glory days, and hope to find new lives with new owners. They also worry about the uncertain future of those whom buyers will not rescue.
Faustian Speed Dating
by Rain Wiegartner
Sorcerers--mortals who have been hurt by the world and seek to change it through infernal means.
Demons--beings of great power and greater cruelty.
Together, they can form Pacts that can change the world, but also spell doom for one's eternal soul...
So let's get together tonight through the best way to meet people: Speed Dating!
Fear Of The Quark
by Mel Harper, Graham Harper
Bassethwaite University's Medium Hadron Collider is, this year, hosting the annual Fundamental Empirical Research on Reactions at Energies of TeVs conference. With the great and the good of high-energy physics assembled, it's a perfect chance for the local scientists to show off their facilities, publicise their cutting-edge research, arrange new and exciting collaborations with their peers from other institutions and refute all those odd rumours about the use of mustelids in the cleaning of the Collider's innards.
Four Gods and a Funeral
by Megan Jones
1532, the Island of Arin. The peace negotiations are not going well. Suspicion and secrets are rife, decades of bad blood between Roknar and Chalion making peace seem a nearly impossible hope. Worse, the Roknari Prince has died suddenly – some might even say suspiciously. With a lethal curse hanging over the royal family of neutral Arin, will its last remaining Queen salvage the chance for peace before disaster strikes again?
Grandma’s Resting Place
by Quinn D, Kathleen De Smet, Katie Giacomini, Eva Schiffer, and Gaylord Tang
It’s been three years since Grandma Dot’s cancer diagnosis, and the last two annual family beach parties have been centered on her long—and happy—goodbyes. Now she’s passed away in a hospital far from home. Rather than turn her body over to the usual pipeline of hospital to funeral home to cemetery, the family took it and drove off in their RV to take her home and decide what to do.
It's Everybody's War
by Michela Aschan, Natalie Curd, Kevin Jacklin, Heidi Kaye, Sue Lee, Alison Rider-Hill,
September 1940, the village hall in Cropstone, Leicestershire. In the midst of the Blitz, England endures. The Ministry of Information Film Unit has sent a cast and crew to the heart of the countryside to make a wartime propaganda movie to keep up people’s spirits on the home front. Even in this quiet corner of England, we are all very much aware that no one is untouched by the current crisis, because It’s Everybody’s War.
London has Fallen
by David Townsend
In a dockyard tavern at Harwich, the desperate, the scared, the defeated wait to gain a place on a steamer bound for the Continent. London is in flames crushed by the mighty metal tripods of the Martians and only the experimental war-ship HMS Thunder Child is left to defend the refugees.
Love Letter: The Crusade
by Elyssia McCormick, Richard Perry, Steve Hatherley, Graham Arnold
Love Letter: The Crusade Similar in style, but altogether different to the original Love Letter game, the players find themselves in the summer of 1190. The locally cherished May Day festivities have recently come and gone. King Richard has called a Crusade, and the goodly noblemen of Watling shall answer the call. With what promises to be a lengthy separation, friends and beloveds may have only their written missives and final moments to say all that must be said.
Meet in the Tavern
by Kol Ford
Meet at the Tavern is a tongue in cheek scenario based around the characters you would expect to find in a classic RPG tavern. Will you save the Grand Duchy from calamity? Can you bring peace to the Domain of Darkmoor™? Dare you take on the Tricks and Traps of the Terrible Tower of Torment? The Destiny of Darkmoor™ is IN YOUR HANDS!
Memories of Falkonia
by AJ Smith and Tony Mitton
And Still They Came ... Four years after the failed Martian invasion of Earth, a minor province of the ailing Austro-Hungarian Empire struggles to rebuild. Among the complications are a trade in Martian artefacts, rumours of Mad Science, a failed uprising in the provincial capital, and a very suspicious German Zeppelin.
by Dave C
When the Fire came our grandparents ran back to the darkness beneath Kolvir. Hidden safe under the mountain the Mus survived. Our land now bound on one side by the limitless lake of salt water that ebbs and surges and the ever- burning wall on the other behind which we can see the rubble that blocks the stair. Our lands are now always in semi-darkness beneath the mountain.
Now two generations on Mus must look to stretch their paws and expand their domain lest they run out of food and turn dark like the Weasels of the North or the Shrews of deep Arden forest. Time then to explore and once more be brave. Perhaps those that didn't flee to beneath the mountain have prospered in the burning world outside. Tales of Gerard Great Thews and Finndo Bad Bones run amongst the younger Mus and some have whispered that Alfhidr Twice Cursed may have shucked her bad luck and once more stand as a proud member of the guard in some foreign land.
Decisions have to be made, and Mus have to be saved.
by Laura Wood, Ruth Trenery-Leach ( with additional input from Maria Makarova and Jonathan Goldsmith)
The larp aims to portray a realistic view of becoming a first time mother. It explores the difficulties and challenges of adapting to the responsibilities of parenthood, as well of the joys. Players will play first time mothers who become friends, and the larp follows their life journeys over the next 5 years. How will their lives change?
by Charlie Paull, Traci Whitehead, Tym Norris, Su Jolly and Roger Gammans.
It is a perfectly ordinary day when you got on the train. How were you to know all was not quite as it seemed? Your life and your fate are in your hands on the Night Train. You are heading towards your destiny, but where will you get off?
One Night in the Wires
by Ray Hodson and Matt Freeman
Mx Johnson will see you now. They have the creds if you have the skills. You are runners, a group of disparate people trying to scratch out a living in a dangerous world filled with tech and magic. Set in a universe very similar to Shadowrun.
Reading Between the Lines
by Cat Tobin and Mo Holkar
It's World Book Night at Casterham branch library, and there's a gala party. Locals and dignitaries are celebrating the joy of reading: although some are uneasily aware that the future of the library itself hangs in the balance.
Meanwhile, in the fabled Booklands, beloved characters have been weakening, thinning, even dissipating out of existence. What's causing this curse? And why does stopping it depend upon the events of tonight in one small, impoverished branch library?
Sins of the Others
by Alex Helm
After a bitter galactic-wide civil war against the forces of the Revolution, the victorious Terran Empire's flagship is returning to Earth with a collection of prisoners of war and political captives.
by J Li
Everyone knows the story of Snow White. But what happens when you actually live through some of it. The tale is almost done. Snow White has been rescued from the forest by the Prince's raiding army/ bodyguard and they will be married. The Queen is facing the death penalty for the attempted murder of Snow White. You are honored guests and retainers at the wedding and execution. Who do you believe and what will you do?
by Nina Runa Essendrop
Strangers is an abstract, non-verbal larp which uses physical methods such as sign language and simple movement routines to create two cultures and the feeling of belonging or not belonging to these. It aims to explore the situation of refugees trying to fit in to a different culture, and the reactions among the people who they try to fit in amongst.
Tea at Longbourn
by Philippa Dall, Steve Hatherley, Heidi Kaye, Tony Mitton and AJ Smith
The world of Pride and Prejudice has been given quite a few twists of mayhem. Who knows what the future may bring for these characters? Players should expect some extraordinary surprises far beyond Jane Austen’s wildest imaginings.
The Borden Legacy
by Nickey Barnard, Phil Dall, David Dorward, Clare Gardner
Three hundred years ago the Great Old Ones took the world. All praise to Them. It is now 1892, and in a small New England town, citizens are far more concerned with who murdered local businessman Andrew Borden and his wife than with existential concerns of Gods walking among them. Come to the reading of Andrew's will and discover what will ultimately prove the stronger - family, blood or loyalty?
The Cabalistic Conclave of Carnage.
by Chris Robinson
The World Monster Association (WMA) have convened for their annual general meeting, let’s just hope it goes better than last year! Almost everyone agrees that new members are needed, but are these new ‘movie monsters’ really the best candidates? This year’s proposed new members are Chucky the Possessed Doll and, erm, Robert the Psychokinetic Tyre?
The Circus of Wonders and Shadows
by Nickey Barnard, Clare Gardner, Adam Hayes, Abi Kirby, Charlie Paull and Rich Perry
It is 1930. In the Circus of Wonders and Shadows the public have all gone home, only those that make their living from the sawdust and spangles remain. The Great Depression is beginning to tighten and audiences are not what they once were. The wind that whips between the guy ropes is beginning to taste of dust and ashes. What can a few outcasts and outsiders desperate to keep the magic alive do in the face of an uncaring world?
The Kantaberri Tales
by Thomas Nowell, CJ Romer
Set in the universe of Warhammer 40,000. This is a game of medieval pilgrims and heretics surviving the attentions of an all-powerful Inquisition.
The Last Conclave
by Buster Jangles, Traci Whitehead, Su Jolly, Roger Gammans
In dark fantasy world, something is about to change. Not all know about the change but those that do have gathered. And some that don't have joined them laying on a lavish welcome, naively hoping for scraps from their table.
The Omega Expedition
by Brian Williams
It was meant to be a simple scientific expedition to Antarctica. Then something went wrong, the storm came in and you had to hunker down. Now the storm has cleared and you need to summon your rescuers. But something happened during the blizzard...
The Story of Tonight
by Jamey Patten
A scene-framing larp inspired by the musical 'Hamilton' and following the intertwined lives of Alexander Hamilton, Marquis de Lafayette, John Laurens, Hercules Mulligan and Elizabeth Schuyler.
Winning the Peace
by Alison Rider Hill, Heidi Kaye, Michele Minett, Ben Allan, Kevin Jacklin
The Armistice was signed on 11th November 1918. It is now a week later. You are on your way back to England on a train from Mons to Etaple where you will take a ship back to England, and wondering what the future will bring.
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